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BobCat

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Everything posted by BobCat

  1. But still no any chance land this ship to Duna... i like this... This real huuge...
  2. asmi In next update orion have double parachute system like IRL. Dont wory about that.
  3. I do not want to do that. This not BobCat style. I make like IRL.
  4. I have both variants. what im make final, i dont know )) This 5 SSME
  5. Hey, enough to swear. I can not know everything, I ask the people (sometimes) how best to do this or that part. If I am with something fundamentally disagree, I say no, definitely. If I speak to think, I really do not have complete information, and will not give any assistance. And I ask all users, instead of swearing, you can help make better addons, helping to find the facts, charts, images, etc. If you sort things out in this thread you will not help me.
  6. The liquid-fueled second stage was to be derived from the Space Shuttle External Tank and was to use either five or six RS-68B engines attached to the bottom of a new 10 m tank, or five SSMEs attached to the bottom of a stretched version of the Space Shuttle's 8.4 m tank. It was to be fueled by liquid oxygen (LOX) and liquid hydrogen (LH2).
  7. Im have different draw and information. Need think about that. I have insult every time when i check PM message. "Hey BobCat what wrong in your mods?" "Soyuz Cool looking but very hard to assembly" (Are you kidding me ) etc. Need other model
  8. 30t maximum to LKO i think. But im not test in 20.2 Its only tests. Im thinking about 6 or 5 engine section.
  9. I read the forum, although not very often I write. And I can see that for most people who use my addons difficult to understand all the functions of technical intricacies, etc. At the moment I think that the community is not ready for such complex mechanisms as separate motor control system of salvation, or motor soft landing for the capsule. Especially since it's useless until the crew will not die from large G overloads etc. Too much work and minimal profit. AresV 2 stage tests
  10. asmi its possible, but too complex for KSP users.
  11. New update Orion interior Chek spaceport update.
  12. Looks downloaded version. Many mods not support 0.20
  13. 2 variant... or Node 2 too short , or Node 1 too long
  14. If i making MPML im rework mesh and texture... you can make normal maps self?
  15. Ahh man.... i have a lot work in my mods. Just create Bump map file, Specular map channel in texture, and change shaders in Unity project.
  16. Your model use KSP/Diffuse shader, need use Bumped Specular... im write this twice .
  17. I believe that at this point we should set a goal to make new modules or vehicles. For me, the priority is to fix all the errors in the existing parts of the ISS. But it is also possible to add interiors. So far, we have Node 1 need fix side attach points. PMA-1 bugged (DEvo said already fix) MPML - looking no good Quest - no have texture, no fit Buran or Shuttle cargobay No any Interiors. S5/S6 looking no good Need add ladders point to all handrails etc... Do you really think that with so many errors that must be corrected, we should do something new?
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