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BobCat

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Everything posted by BobCat

  1. +1 Have a too many problem. Need tutorial, or one .dae models stock cockpit
  2. TheCardinal thx, I will fulfill your wishes developers are learning it. I am pleased to inform you that I recently worked on a project is not alone. I was joined by another talented man, and the work will go faster. He knows better than I do in the config. He reads about it, and will also answer your questions.
  3. This and some other bug will be fixed in the next patch. After passing all tests
  4. A good model, but I do not know how to port a sketch of the game You better read the manual Tosh. http://kerbalspaceprogram.com/forum/showthread.php/8072-Cart-Modelling-Guidelines-v1-34-Inter-Plugin-Communication
  5. ok. 1. BobCat Logo has been changed, my is not a copy of what you can make sure. BobCat Company and BobCat ind. have diferetnt logo. 2. BobCat Company have trademark. I do not sell anything, do not spend promotions and speak on behalf of their company. Only on its own. My logo, its no trademark. (see USA trademark law) 3.The only thing that can make a Bobcat Company, is to send me a warning that they are not happy, I'm using a similar logo and name them. If they really do, and my addons hurt someone's feelings, then yes, I'll change the logo on the other. And while everything remains in place. regard BobCat )))
  6. segaprophet You misunderstood. this post Was not addressed to you. I wrote it because of the similarity with this company BobCat www.bobcat.com. )))) And your Lander are very good, and I'm not against their use and publish.
  7. Yes, once in the head will stand the idea I do not see anything that could be placed on the rover
  8. Large rovers also useful when such base will be built in the world, they will carry weight and join base modules
  9. I did some work on the bugs, which showed a lot of small and large technical and design errors. Thank you to the people who help them learn. The most pressing problem at the moment, that the rovers too huge and heavy, they are hard to place in orbit other planets, and land by regular means. This comes from the fact that I was counting on the use of standard parts (for space ships), and they are too large for ground equipment. I have a lot to rethink, and then the rovers will be more small in size and weight, Ñ‚o make it easier to deliver to other planets. However, the rovers will not be forgotten, too, and try to bring them to a more comfortable use. It also creates sets of parts for land rover is lightweight and size. I'm also planning to include them in a little more than a third-party add-ons, such as solar panels, etc. for more functionality and realistic. Thank you all for your feedback.
  10. Actually, I never would have thought to use it as )))) strong brakes can cause the rover to roll, especially in challenging conditions of low gravity, so I chose to leave a weak but safe exactly He is in queue
  11. I do not understand what you mean According to the plan and the crew will be 3. 2 inside the DEMV rover and one in the Delivery lander. Now I do not see any need to change the number of crew, the need for strong, you can do it yourself in the cfg file, change the line crewcapacity line. Thx.
  12. Mariner switch camera F7/F8 im need log console error
  13. upd DEMV Mark I for version 1.01 -added internal 1 camera update arhive for version 1.01 or download update cfg file there http://rusfolder.com/32834711 and place it in the DEMV folder with the replacement.
  14. I tried, but failed, for two reasons. 1. In the model, the CFG file, you specify how to use the interior, which is good. I did my interior and ordered him to CFG file, but when I run the ship, this interior hangs in the air at 6 meters from the ship (the point of birth he is the point of the ship), and do not move. A must follow to ship. 2. In the file description of the interior, for all devices written in places where they should be, and this is also cool. You can move the equipment on your own. But here's the origin location of seats (and therefore models kerbonavtov Interior), I have not found. Instead, the modules are described as "Pilot seat", "seat bootom", "seatLeft" and so on. They can not assign coordinates,so for those modules coordinates are in the model itself. I then added to the model interior two points, "Pilotseat" and "seatbottom", but unfortunately the location of the crew has not changed and does not move in the points. The crew was in place at the bottom of the ship, face down. As much as I did not move the points on the model in Blender or Unity, the crew remained in old point. If you have ideas or positive experience of how to fix this situation, I am happy to hear and learn to do the interiors.
  15. At present there is no guidance as to interior space, I tried to understand but some things can not be set up, perhaps we need a new Part Tools, or even be explanation how.
  16. Look for cfg DEMV Mark 2, where it is implemented, perhaps you change just those coordinates.
  17. It is a theory, or you have a real Part Tools 0.16 got to do interior work? If you got to do, then tell me how you assign coordinates to the pilot's seat? In general, I am pleased to hear you have assigned and carried out its interior. I tried to do it a few days, but I did not work out, maybe with your help I could. Can you describe step by step creation of the interior?
  18. thx I hope to be able to offer both options with time see first post
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