-
Posts
1,017 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by BobCat
-
release. upd first post
-
BobCat Ind. - Colonization, exploring and research vehicle
BobCat replied to BobCat's topic in KSP1 Mod Development
Everything is ready and loaded, I expect the letter to the PM on one person. -
This code only adds to portraits of the crew. And since when several team pods they shine, this line of code, I specifically removed. No, when separated from the other pod, it remains derbis. Support for the project is closed, it is made so that it is quite working on version 0.17. For everything else, will DEMV Mark 2 "Pretorian"
-
BobCat Ind. - Colonization, exploring and research vehicle
BobCat replied to BobCat's topic in KSP1 Mod Development
Do you have a link to a tutorial as well, to do it? Because I do not know how to implement it as the upstream.If the opportunity arises to make the interior as it is necessary, I will update the rover to all Thx a lot. -
-
BobCat Ind. - Colonization, exploring and research vehicle
BobCat replied to BobCat's topic in KSP1 Mod Development
upd first post [spoiler=] -
BobCat Ind. - Colonization, exploring and research vehicle
BobCat replied to BobCat's topic in KSP1 Mod Development
I will not do such a robotic arm, simply because they do not know how, even if I strongly want. -
BobCat Ind. - Colonization, exploring and research vehicle
BobCat replied to BobCat's topic in KSP1 Mod Development
Variant deploy heavy cargo. 45t cargo payload (can be anything) delivery cargo to point deploy lander leg undocking it... ...and say bye bye -
BobCat Ind. - Colonization, exploring and research vehicle
BobCat replied to BobCat's topic in KSP1 Mod Development
empty and test cargo Example payload "Kethane hunter" -
BobCat Ind. - Colonization, exploring and research vehicle
BobCat replied to BobCat's topic in KSP1 Mod Development
payload test 45 t peak load (not recomended) - speed 60 km/h (recomended 10) 27 t max load - speed 75-80 km/h (recomended 50) 12 t recomended load - speed 112 km/h (recomended 80) -
DEMV Mark 1 work in 0.17 and will not be updated now.
-
BobCat Ind. - Colonization, exploring and research vehicle
BobCat replied to BobCat's topic in KSP1 Mod Development
Everywhere there are pros and cons, hampered by technical limitations. Therefore, we must choose a path that will not interfere with the technical features of the game. I do not call release date, it could be tomorrow, or next month. Yes, the first option is similar to the Cuttlefish. It good work to descent rover -
BobCat Ind. - Colonization, exploring and research vehicle
BobCat replied to BobCat's topic in KSP1 Mod Development
It is necessary to test the robot arm, but I do not think it will work well. Now I am considering various options, and many hours of test them using different modes. I think that first I will release the rover "as is" because the creation and development of the lander takes time. In any case, the rover is now almost ready for use, and good descent in stock parts. -
BobCat Ind. - Colonization, exploring and research vehicle
BobCat replied to BobCat's topic in KSP1 Mod Development
Hi, I need your advice. I have 2 of the concept DEMV delivery capsule. 1. Lander platform with fuel tank , RCS , main engine , heat shield and etc. Rover mounted on top of it. Lander descends to the main engine on the planet with no atmosphere, and the parachute system on the planet with an atmosphere. After passage of the upper atmosphere, it resets the protection of overheating, and lands on the lander legs. limitations - big size , over 5m diameter (heavy) accomplishments -orientation for future patches (re-entry heat) -the ability to raise the rover back into orbit at low gravity (with work docking) reusable - large size allows to place additional tanks, and perhaps living module, it can be used for temporary housing on the surface (for example kethane factory) - does not change the center of gravity of the rover 2. as Sky Crane the unit is placed on top rover and has a small amount of fuel for the descent to the planet with a small force of gravity, or to assist in the descent to the parachute system. limitations - not reusable (undocked and forget ) changes the center of gravity of the rover, which does not allow him to move quickly on the surface rover landing on wheels (jumps are possible suspension) accomplishments- small size and weight possibly slow movement without undocking the machine -
ForumHelper - good work. Unfortunately, I'm too busy with work and tests on the next generation of cars, and I can not devote himself to further test the MARK II. But people say that we were able to land a rover Mark I on almost all the planets and moons in the game. So it remains to come up with that, what this technique will explore these planets.
-
BobCat Ind. - Colonization, exploring and research vehicle
BobCat replied to BobCat's topic in KSP1 Mod Development
Nobody will prevent you to do the same with Mark 2 -
BobCat Ind. - Colonization, exploring and research vehicle
BobCat replied to BobCat's topic in KSP1 Mod Development
All limited weight that can withstand chassis -
BobCat Ind. - Colonization, exploring and research vehicle
BobCat replied to BobCat's topic in KSP1 Mod Development
No. Now the cabin Mark 2, and there's a command pod with hatches, stairs and interior. Full EVA compatibility. IVA instrument not work , but there are two cameras 1) main forward view 2) view in vertical rescue hatch (helps when navigating the ship during vertical movement). -
BobCat Ind. - Colonization, exploring and research vehicle
BobCat replied to BobCat's topic in KSP1 Mod Development
sized I do not know how to implement technically, perhaps a little later, I try to understand.But do not hope for a miracle, I work in a blender 3 weeks, and in the Unity and less. I have not yet made ​​the animation look like, and things like that. -
BobCat Ind. - Colonization, exploring and research vehicle
BobCat replied to BobCat's topic in KSP1 Mod Development
Mmm.... this requires a fully functional docking, maybe later. While I'll reference for future opportunities. Let's start from the fact that there is now, and not from the fact that it may be later. I think the idea of ​​amphibious transport version, but it will be later, after completion of the Mark2 "Praetorians" and Mark3 "Grasshopper". -
BobCat Ind. - Colonization, exploring and research vehicle
BobCat replied to BobCat's topic in KSP1 Mod Development
not quite sure how it will look and work. Can you tell us more? -
BobCat Ind. - Colonization, exploring and research vehicle
BobCat replied to BobCat's topic in KSP1 Mod Development
Yes. Those that will be needed, and will complement them over time. While I was planning fuel tank , kethane tank , living module etc. If there are any suggestions, I'm happy to hear them -
Polar Bear This modification of the DEMV Mark 1, left without apologies, for various reasons. Everything you say will be a model of DEMV Mark 2. See this topic http://kerbalspaceprogram.com/forum/showthread.php/20860-BobCat-Ind-Colonization-exploring-and-research-vehicle
-
BobCat Ind. - Colonization, exploring and research vehicle
BobCat replied to BobCat's topic in KSP1 Mod Development
If game developers will tell how, be sure to add. At least need a small tutorial Well, next time I will post it model is always under construction, and how it will look to release, I do not know I do not even know how it will look in the release. Yes. Rover in 3 part. ComPod Chassi and Cargo payload -