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KSP2 Release Notes
Everything posted by KolonelKerbal
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Any thoughts on how well this would work in 2.5x KSRSS? I've toyed with this mod and I really like it, thanks for the great service.
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Mk3 Expansion - [KSP 1.12x] Version 1.6 [10/5/21]
KolonelKerbal replied to SuicidalInsanity's topic in KSP1 Mod Development
Thanks a bunch man!- 862 replies
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Mk3 Expansion - [KSP 1.12x] Version 1.6 [10/5/21]
KolonelKerbal replied to SuicidalInsanity's topic in KSP1 Mod Development
I need some help. I just wanted to know why the Inline command bridge is jacked up? I can see 2 pilots from external view, and they arent in the seats, but in the center of the pod clipped into each other. Please tell me how to fix this.- 862 replies
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KSP Interstellar Extended Support Thread
KolonelKerbal replied to FreeThinker's topic in KSP1 Mods Discussions
I've encountered a bug, I think. I use a mod that adds Methane and Hydrogen engines, but I cannot get Methane+Oxidizer and a fuel type anymore. any tips or ideas on why? -
ok. I'm here.
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Making a VTOL or Skycrane work!
KolonelKerbal replied to Shelecktra's topic in KSP1 Gameplay Questions and Tutorials
I am in no way qualified, but in my experience in VTOLs, the CoT needs to be exactly on the CoM in order to have stable upwards thrust. I'd try moving engines around to see if that works. -
[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
KolonelKerbal replied to Nils277's topic in KSP1 Mod Releases
I got it to work, not sure if it had a dependency or something but it worked after downloading another mod. -
[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
KolonelKerbal replied to Nils277's topic in KSP1 Mod Releases
OJHHHHHHHHH.... Is there something I'm doing wrong? I do not see it at all. -
[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
KolonelKerbal replied to Nils277's topic in KSP1 Mod Releases
I read the README, so I assume it's like this? All other ways don't work that I've tried. 1.12.3 -
[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
KolonelKerbal replied to Nils277's topic in KSP1 Mod Releases
Did not work. anything I haven't tried? -
[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
KolonelKerbal replied to Nils277's topic in KSP1 Mod Releases
Again quoting myself, I feel like it can't be double filed? as in, in a folder, in a folder, over and over again, along with the .dll being in the same folder. -
Trying to build a land train
KolonelKerbal replied to KolonelKerbal's topic in Breaking Ground Discussion
aw man. I was inspired by Matt Lowne's land train, thanks for the info. -
[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
KolonelKerbal replied to Nils277's topic in KSP1 Mod Releases
Quoting myself here, needs further analysis. -
I thought this would go under this section because of the hinges, but I'm trying to build a land train for any planet or moon, but it keeps snaking and becoming uncontrollable. Any ideas?
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[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
KolonelKerbal replied to Nils277's topic in KSP1 Mod Releases
I see, Some of the mods I downloaded came with a GameData Folder, I hope renaming them changed some stuff. -
[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
KolonelKerbal replied to Nils277's topic in KSP1 Mod Releases
I was told to go here for bugs, and fairly new to KSP, so the parts will not load into the sections, wondering if anyone else had that happen?