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SuperBrutal666

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  1. Assumably this would work best with with the Colonies or Resource Gathering milestones. As a gameplay function, space trains could move resources and Kerbals (and potentially more) around a celestial body as a player wishes to complete their mission objectives.
  2. Today Jace shared this most valuable insight on why Early Access game devs win by having open communications with their community. Posting here in hopes the Community Management team would find it inspiring as we head into KSP 2 Early Access. We'd all be incredibly lucky as players/fans if the KSP 2 team communicated this openly throughout the game's development. Super pumped for KSP 2!
  3. Happy New Year! Long time KSP player and forum lurker. So many great titles have succeeded through Early Access, I'm greatly hopeful that KSP 2 will thrive and flourish through this model. Here's my question: Some game devs do regular live streams to engage with the community, share people's creations, talk about the game, share updates, and more. Does your team plan on using live streams (or similar comms tools) throughout Early Access? Thanks, looking forward to KSP 2!
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