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Sydd

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Everything posted by Sydd

  1. Yeah they're setup properly, the thing is the main throttle changes the angle from parallel (0) to 35 degrees and it should increase thrust the same way on both engines, but it doesnt One engine is going to thrust forward in the around 15° or so and then thrust backward around 30° And the CoL issue with just a slight angle on the wings and then propellers acting weird makes me think it's just a bug. I built a plane that looks differently, closer to a grumman goose and it works now
  2. After a bit of experimenting, changing the angles of the wings even a little bit towards the up (like on planes such as grumman goose or PBY catalina) completly messes with the CoL in the editor. I think when CoM and CoL are miscalculated like this, the propellers do some weird stuff. I had to separate them a bit more when they're angled to make the propellers thrust properly in a linear manner with throttle. Hopefully KSP2 wont have bugs like these
  3. Hi, I'm having issues with counter rotating props. The first plane, from KerbalX, works fine. My plane (the 2nd) has the same setup but is going to have some weird thrust as you can see in 3rd and 4th pictures, I dont understand why. Any help? I think this might be a bug (saving the 1st plane's engines as a subassembly and putting them on my 2nd plane works though, until I decide to replace the propellers with bigger ones)
  4. There's lot of parts mod, and TUFX indeed, with Parallax. I'll try a clean install and add those one by one and report back I installed your latest version by deleting my previous EVE, Scatterer and Spectra folders, and pasting your RaymarchedVolumetricsEarlyAccess in GameData EDIT: It's TUFX, thank you
  5. This is truly amazing, thanks for all the work I only have this small issue that is very fast spinning flicker on all planets with an atmosphere, when looking at the map view during flight. What could cause this ?
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