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sigurof

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  1. Thank you, @StarCrusher96 . For later reference, I've now installed: KSP: 1.12.3 GU: 1.3 Kopernicus: release-90 (latest version before GU 1.3) EVE: 1.11.6.1 (latest before GU 1.3) Things seem to be working but I've encountered a few small bugs: * First time I restarted the game for some reason the clouds didn't load. But then restarting a second time they did finally load as expected. * Also seems if I modify graphics settings ingame (as opposed to from the main menu) clouds etc. stop rendering until I restart the game. * Another little bug I'm experiencing is that increasing the ambient light has no effect. Not expecting anybody to know why these bugs appear but just reporting for the sake of visibility for others.
  2. Hi guys. I just want to share a weird EVE config issue I've been experiencing with the latest stable release of GU. KSP: 1.12.5.3190 EVE: 1.11.7.1 GU: 1.3 Kopernicus: release-145 What was the experienced bug: For some reason EVE clouds and other effects for Blalo were apparently not working. On inspection of the EVE dashboard inside the game, it didn't seem to be able to load the file at GU/_Systems/_AlphaCentauri/_EVE/ NK_clouds. It also seemed like the EVE dashboard thinks I'm on Kerbin, when in reality I'm on Blalo, as it still says "Kerbin" in the EVE dashboard. Hypothesis about what's happening: If EVE is scanning the NK_clouds file for a Kerbin config and not finding it, that could explain why the Blalo clouds weren't loading. On closer inspection of the NK_clouds file, I discovered lines 204/205: body:NEEDS[!GU_HomeSwitch_AC] = Blalo body:NEEDS[GU_HomeSwitch_AC] = Kerbin Moving the negation operator ! to the latter of those lines fixes my problem and the clouds now load successfully, which I think confirms that EVE doesn't properly undestand which planet is currently loaded. Anyone else experienced a similar issue before? EDIT: On further inspection I realise I'm on a waaaay later version of Kopernicus than the one available at the time of releasing GU 1.3. If I understand correctly, Kopernicus is what enables having new planets. If there is some incompatible change to this mod, this could perhaps explain why EVE gets the planet wrong? I'll investigate further and report my findings along with compatible versions...
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