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Dakota

KSP2 Alumni
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  1. Dakota's post in Dr. Keri Kerman repeating the first textbox on the Minmus discoverable mission debrief was marked as the answer   
    Welcome back, Director!
    Another successful mission in the record books!
    And what a monument you've found! The figure looks a little like Kerbal. but what's with the squid mouth?
  2. Dakota's post in RF-AD-XL 2500 invisible was marked as the answer   
    This is a known issue as listed in the KI section in the v0.1.5.0 patch notes. Leaving this report up for K.E.R.B. upvoting purposes.
    This should only happen to this part, but if this happens with other parts, please include that report here.
  3. Dakota's post in Black visual artefacts when passing through cloud layer was marked as the answer   
    We're investigating this issue. Appreciate all of your reports. Current workaround is to set the cloud quality setting to low. We'll communicate when we have news on a fix.
  4. Dakota's post in When a Kerbal is on a Ladder they are Instead Drifting Away or aren't able to Move at All [Caused by Orbital Decay Fix] was marked as the answer   
    Appreciate the report. QA is aware of this issue and we're looking into it. We really want to nip these orbital decay issues in the bud!
  5. Dakota's post in KSP2 is Spamming the Windows Registry Over Weeks/Months Until the Game Will Stop Working Permanently was marked as the answer   
    This issue will be addressed in a hotfix coming tomorrow (9/29) at 10am PDT. It will both stop the issue from happening and retroactively safely remove the extraneous values.
  6. Dakota's post in The navball is unusually blurry after todays update was marked as the answer   
    This bug was resolved in hotfix v0.1.3.2.
  7. Dakota's post in Wrong trajectory prediction through SOI changes for many bodies (affects planetary return missions) was marked as the answer   
    This bug was resolved in hotfix v0.1.3.2.
  8. Dakota's post in Graphical glitches on AMD was marked as the answer   
    Just popping in here to say we're aware of this issue and are working with our partners over at AMD to investigate and work towards a solution.
  9. Dakota's post in 0.1.3.1 is Using the Executable KSP2_x64.exe to Force KSP2 to Start Through Steam. was marked as the answer   
    Yesterday's v0.1.3.1 Hotfix that was released on Steam accidentally included Steam's built-in DRM due to a misconfiguration on our end. KSP2 is DRM-free, just like KSP1.
    An update was just pushed Steam to address this. Sorry for the headache!
  10. Dakota's post in Overlapping UI when building fairings. was marked as the answer   
    This issue has been resolved as of Hotfix v0.1.3.1
  11. Dakota's post in Not slowing down on reentry was marked as the answer   
    This issue has been resolved as of Hotfix v0.1.3.1
  12. Dakota's post in Max screen resolution not available in settings was marked as the answer   
    This is not a bug. KSP2 currently does not natively support ultra-wide resolutions. We'll look to support these in the future, but for now you may need to resort to community solutions.
  13. Dakota's post in Sound Effects Not Playing or Much Too Quiet; Mainly Noticing It With Engine Sounds was marked as the answer   
    This has been reported by many users since the release of v0.1.3.0. Current workaround is a quick reboot. Should solve any audio issues.
  14. Dakota's post in Minor part description error was marked as the answer   
    Thanks for submitting this. I've passed it on to our Writing team and they're looking into getting the descriptions updated in a future patch.
  15. Dakota's post in Private Division Launcher no longer functioning on Valve Proton (Linux-Issue) was marked as the answer   
    This is a bug report specifically for the Private Division launcher and should be directed to Private Division Customer Support.
    I will also add that Linux / running the game through translation layers is not officially supported by our development team. Will move this to Technical Support so discussion can continue if needed.
  16. Dakota's post in Rhino's Description Claims that is it the biggest Methalox Engine when the Mammoth-II is the Biggest. was marked as the answer   
    Good callout. I think Kerbodyne developed the Rhino before the Mammoth-II, so their marketing descriptions must not have been updated. Will be fixed in an upcoming release.
  17. Dakota's post in The Spherical Hydrogen Tank Currently Has No Name was marked as the answer   
    Thanks for the report @Anth12!
    This is indeed a bug @Pat20999 even if it's just a localization mistake.
    We've identified that there's some missing strings for that particular part and will look into getting that fixed. No ETA at the moment but I'll update this when I know more.
  18. Dakota's post in Can someone explain this bug (KSC follows ship into space) was marked as the answer   
    This bug has been fixed as of patch one.
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