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fvdief

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  1. Happened on a Duna mission, Apollo-style lander was in Landed state from undocking with mother ship (which stayed in Orbiting state). Still managed to land. I modified the save file to put the lander in Orbiting state before taking off, and upon reloading lander just clipped through ground. However still able to take off correctly and redock with mother ship. Sorry no clip to illustrate, but I guess if you set a landed object in Orbiting state, it should clip through the ground.
  2. I could understand the logic behind that, would make for a more "realistic" or harder approach when for example launching a vessel. But there should at least be a setting allowing modification of nodes in 0x timewarp.
  3. Reported Version: v0.1.3.2 (latest) | Mods: MicroEngineer, SpaceWarp | Can replicate without mods? Yes OS: Win 10 | CPU: Ryzen 7 5800X3D | GPU: RTX 3080 | RAM: 16 GB Craft doesn't behave as expected when putting PANTHER engine in afterburner mode. With both engines in cruise mode screenshot Day1, 00h51min47s ingame time: 297m/s speed and climbing 94kN drag and rising due to increasing speed Total of 103kN thrust (2 x 51.7kN) And when switching both engines to afterburner mode - Day 1 00h52min0s ingame time (13 seconds later): Speed dropped to 251m/s and slowing down Drag down to 54kN due to reduced speed Yet thrust increased to 226kN (2 x 113kN) Afterburner increases thrust, so if the rest of the vessel is unchanged, speed should increase. Yet speed decreases drastically as if engine was turned off, or thrust was greatly reduced. Included Attachments:
  4. Same issue for me, orbiting 1000 km above Kerbin. But in my case, no action had any effect.
  5. Had the same issue too. Think I bypassed it by doing a full backflip (or at least held S until it validated) Could you try see if that works for you?
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