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737

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Everything posted by 737

  1. I don't think they can. I'm just sad that they can't.
  2. I just saw a photo of KSP2 colony screenshots from devs, which triggered euphoria due to how huge and amazing it was (more like a city state than a colony, with trade routes and all). Then I loaded up my KPBS colony on minimus, which pales in comparison yet is about as big as KSP1 colonies can get. I know it's very very unlikely, but I really hope they pull another success like the science update. If KSP2 gets all its features, it would truly be incredible.
  3. I was a fool for buying KSP2 on the day it came out. KSP1 feels so much more extravagant, intriguing, and inviting, with a few simple mods (those simple mods replicate all of KSP2's planned features and more). We never needed KSP2 in the first place. HarvesteR said in an interview that KitHack Model Club laid the foundations for a space game he really wants to work on, and I look forward to that.
  4. You have restored my optimism, can't wait! BTW a small request: maybe test proton performance so I don't have to reinstall Microsoft's wobbly OS?
  5. There is a serious warning upon loading in from mostly Nertea's mods. There may be others, but it doesn't show on loading because there are too many errors. I am on an m1 Mac. Log: https://drive.google.com/file/d/1gY5amG-4l--yP4qFf9uQqoap-lfpJrVL/view?usp=sharing Installed mods: https://drive.google.com/file/d/10VN6KKMn-c7iXsVOAqkf9NGxtwpjgyON/view?usp=share_link I have re installed B9 and made sure mods have dependencies installed. I use CKAN and GitHub, just downloaded all mods today, so I know all mods are up to date. Thanks 737
  6. Will there be a black hole that star systems orbit? Will there be rogue planets close to the black hole and will the black hole look realistic? Will more star systems be added after full release? Also massive props to the KSP team on patch 1! I have never seen so much dedication in any other game.
  7. I can try creating a linux port based on the py script when I find time if you want.
  8. Are there plans for future linux support? it seems like a great mod, reminds me of space engine!
  9. After bypassing the PD launcher and adding the wine3d argument, It worked similar to what I've seen on windows. Only problems were performance issues in KSC, VAB, and in flight, where I got ~10fps on a 1650 mobile at 900p (fedora 37). In the map view, everything seemed like 60+ fps! After the performance issues are sorted out, I'm hoping for up to 45fps in orbit and 35fps at KSC/VAB/launchpad. I will use KSP1 until a performance patch comes out though. EDIT: Specs: GTX 1650 mobile gddr6, i5 11400h, 16gb 2x8 ddr4 3200mhz, Proton GE. 7.42
  10. Or you can send a rescue mission. Jet pack Eva the stranded kerbal into the ship then return.
  11. I cannot wait for colonies, interstellar travel, and procedural wings! Got ksp1 in December because I was tired of waiting, and now the wait is finally over! The fact that you can construct vehicles in colonies is incredible for me. All my ksp1 sstos use b9 procedural wings and I can’t go back to the old wing system.
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