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Hattrick

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Everything posted by Hattrick

  1. Reported Version: v0.1.3.2 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: i7 9700K 5Ghz | GPU: RTX 4080 | RAM: 32Gb I thought these bugs had been squashed but I guess not. Ran into this last night on Duna walking around on steep hills. Included Attachments:
  2. Again, everyone has their own opinion but I have a feeling based on the initial reaction from the community that most prefer the dev team to clean up the U. Again, it's not so much the style as it is the dithered/pixelated blurriness of most of the icons and text (good example is the maneuver node window). It just doesn't look good or translate well to a 2K or 4K game. They already agreed to fix the fuel readouts of your staging on the right side which made a huge difference. Just wish they take that cleaner font to everything else including sharpening the icons up
  3. I can't believe some people still like the new UI. I have to believe if they polled the players on whether they like the UI or want something more readable that the feedback would be overwhelming in the favor of changing the UI. At the very least allow others to mod the UI. Thankfully it's been updated a little since launch but the pixelated text and graphics are straining to look at and read in 1440 or higher IMO.
  4. I'm super impressed with the update... This patch has renewed my faith in IG to really turn KSP2 into what they've talked about for years. I definitely see a slight increase in performance (more than enough for me to enjoy the game at this early a stage). The graphical improvements and small UI and map node improvements are HUGE in my book. Still a LONG way to go but damn if this isn't catching up to KSP1 much more quickly than I thought. Well done IG, earned my positive review on Steam... Hopefully many others agree
  5. Just my .02 but I REALLY think KSP2 should have been a 1 week playtest release for free every qtr JUST like Ironmace studios has done with Dark and Darker which has generated a TON of interest over the last four playtests released.... I feel like it would have been a MUCH better reception and appeased us KSP1 fans for sure while the game received ongoing bug fixes and optimization... Once the game was in a better state, charging the $50 or even more wouldn't be as hard of a pill to swallow and would garner better reviews and far less complaining. With all of the neg reviews and refunds I just hope sales don't take a huge hit.... worst fear is 2K deciding to pull funding of future updates. It's not even to late to revert to this type of strategy if they wanted to. Just offer it going forward to those that refunded or haven't bought and decided to keep the game in it's current state yet. The playtest would allow more than enough time in one week periods to gather constructive feedback and data from players with no negative ramifications other than delayed sales.
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