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Mychasi

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Everything posted by Mychasi

  1. Okay - so much save game fiddling later - it appears to be the way I attached the radial decouplers. When I removed the radial decouplers from the vessel entire (Save game edit) it fixed it. It seems that the game sees the radial decouplers attached prior to the stage and assumes (incorrectly) that there can be no delta-v for the fuel tank (radial attached to fuel tank) as the part is on the jettisoned side of the radial decoupler. I'm used to using these (and accepting the dead weight) to make it easy for me to separate sub-vessels - guess that doesn't work well in KSP V2 - at least I can go in and remove them fully to get it working again. For now I'm going to stick to the double-ended variety. This may be related to issues I was seeing in the VAB and calculated delta-V. Assumptions made on how we put vessels together. I'd rather they just used delta-v calculates based on the same principles that allow us to fire the engines manually rather than assumptions on which parts may or may not be activated/deactivated later. If it's got control, fuel and an engine - that's all you need for delta-v. Ignore what parts are or are not attached unless a future stage actually separates them. Before fix - No delta-v - note radial decoupler part f755138f-5574-4782-93dc-015da0c7730f After Fix (Has delta-v)
  2. I'm getting this with three probes I had detached from a vessel to Duna using radial couplers. Enabling and disabling the engines doesn't seem to bring it back - re-staging the engines is not helping either. Unfortunately I can't dock with anything so can't try docking and undocking - having a look the save file next.
  3. I had this - waited five minutes and then my rocket appeared sideways above the space center with no staging. Wait it out - take a funny screenshot.
  4. Well that was odd - after five minutes it eventually loaded with the rocket floating above KSC in a horizontal orientation and with no staging.
  5. It's a bit odd to see the orbital velocity of vehicles that are stationary on the surface of a celestial body in the tracking station. Could this instead just be replaced with "Landed" or their surface velocity?
  6. Communiction between KSC and vehicles seems unreliable. I was able to launch a rover to Mun successfully, but once deployed, it could not communicate with KSC and was unable to be controlled. I saved the game and reloaded and communication was restored. I was unable to see in the tracking center which vehicles did and did not have communication to KSC. Steam Build 10624168
  7. For one of my vehicles, every time I load from the VAB to the launch pad the application freezes on the splash screen. Re-loading the game, and vehicle reliably reproduces the issue. Build ID 10624168.
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