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SeismicSlammer85

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Everything posted by SeismicSlammer85

  1. Reported Version: v0.1.3 (latest) | Mods: none | Can replicate without mods? Yes OS: windows | CPU: ryzen 7 | GPU: Nvidia Geforce GTX 1660 | RAM: idk A few seconds after deploying fairings, their physics and trajectory suddenly changes and the fairing shell shoots downwards towards kerbin. Also, fairings seem to deploy incorrectly, as instead of splitting open, the fairing goes forward in one piece, as if it's being slid off the rocket.
  2. Reported Version: v0.1.3 (latest) | Mods: none | Can replicate without mods? Yes OS: windows | CPU: ryzen 7 | GPU: Nvidia Geforce GTX 1660 | RAM: idk While trying to dock 2 craft, I switch to docking mode to be able to translate my craft, but for some reason my input's don't affect anything. This seems to occur sporadically, I'll have moments when the controls work just fine, and moment when they refuse to work. This makes it incredible difficult to do any reliable multi-craft maneuvers, pls fix
  3. Reported Version: v0.1.3 (latest) | Mods: none | Can replicate without mods? Yes OS: windows | CPU: ryzen 7 | GPU: Nvidia Geforce GTX 1660 | RAM: idk Not sure if this is a bug or a missing feature, but most buildings in the KSC are impossible to explore on foot as the ladders and stairs other objects don't have colliders, or they're blocked off by some giant hitbox. Included Attachments:
  4. Reported Version: v0.1.3 (latest) | Mods: none | Can replicate without mods? Yes OS: windows | CPU: ryzen 7 | GPU: Nvidia Geforce GTX 1660 | RAM: idk Occasionally while launching a new rocket, or switching to a vessel, the fuel bars will be empty and say "0/0t". This bug stops after throttling the engine at all, and the fuel bar immediately snaps to indicate the correct amount of fuel. Included Attachments:
  5. Reported Version: v0.1.3 (latest) | Mods: none | Can replicate without mods? Yes OS: windows | CPU: ryzen 7 | GPU: Nvidia Geforce GTX 1660 | RAM: idk This has happened to me sporadically but seemingly randomly, unfortunately I can't tell what causes this glitch. When going for a spacewalk, my kerbal will sometimes be flung away from the craft at high speeds as soon as they exit the vehicle.
  6. Reported Version: v0.1.3 (latest) | Mods: none | Can replicate without mods? Yes OS: windows | CPU: ryzen 7 | GPU: Nvidia Geforce GTX 1660 | RAM: idk Was building a space station, and docked two parts together. The docking ports came into contact at a somewhat notable angle. This caused the docking port on the craft I was docking to (not controlling) to snap to the angle of my craft, rotating in place, and dislocating its orientation on the craft. Despite this weird angled docking port, I continued assembling the station and moved around a section to a different docking port. Once again, they came into contact at an odd angle, and this time the station became even more discombobulated, and more parts were dislocated and misoriented. I tried re-loading the craft, restarting the game, and my space station is still in this weird glitched position. Side note, a docking tool that helps you align your craft would be cool, perhaps it could be available on higher level probe cores or pilots. Included Attachments:
  7. Reported Version: v0.1.3 (latest) | Mods: none | Can replicate without mods? Yes OS: windows | CPU: ryzen 7 | GPU: Nvidia Geforce GTX 1660 | RAM: idk If you start waling with a Kerbal on EVA, you can use 4x timewarp as expected to speed it up. If you stop walking while 4x timewarp is active, you can't start walking again, it says "throttle is locked", until you set timewarp back to 1x. Included Attachments:
  8. Reported Version: v0.1.2 (latest) | Mods: none | Can replicate without mods? Yes OS: windows | CPU: ryzen 7 | GPU: Nvidia Geforce GTX 1660 | RAM: idk Was flying a big ol' plane, and pressed the lights button. The LY-99 landing gear were stowed, but the landing lights on them turned on and the light beam leaked through the stowed gear and onto my wing. Included Attachments: .ipsImage { width: 900px !important; }
  9. Reported Version: v0.1.2 (latest) | Mods: none | Can replicate without mods? Yes OS: windows | CPU: ryzen 7 | GPU: Nvidia Geforce GTX 1660 | RAM: idk Was building a rover in the VAB, and for some reason my camera started doing this glitch which made it impossible to build - Every time I right clicked to pan the camera, my camera would teleports in front of the craft a considerable amount, totally messing up my alignment when adding parts to my vehicle. I would then press the scroll wheel to realign my camera, but whenever I right clicked to pan the camera at all it immediately snapped away and again made it impossible to build.
  10. In the gravity turn tutorial, staging the radial decouplers to get rid of the SRBs sometimes stages both the radial and the stack decouplers, breaking the tutorial. After a few tutorial restarts, I managed to avoid this bug by tapping the spacebar once really fast, thinking maybe if I held it down for too long it would register a second press. This seemed to avoid it.
  11. Was attempting a land speed record, but I noticed that the radial drogue chutes don't open earlier and break at the same speeds as regular chutes. Looking at the stats, it seems that all parachutes, drogue or not, open at 257 m/s. This basically makes drogue chutes useless, pls fix!
  12. It's basically impossible to go interplanetary with the amount of bugs i expirienced. -Every time i switch from flight mode to the map screen during a maneuver burn, the maneuver would reset, and the beginning amount of deltaV would be added to the maneuver while you were in it, essentially adding extra burn time to the maneuver and putting it way off every time you switch between map and flight mode. -You can't keep periapsis or closest approach info up while editing a maneuver. This made it incredibly hard to get an encounter with dres. -EVAing on the surface of dres would act as thought you were floating in space, and wouldn't let you walk, i.e. my Kerbal wouldn't "stick" to the ground. Essentially, there was this weird space around my landed craft were Bill would need to use his jetpack to move across the round at all, otherwise he would simply sit still on the ground in a floating pose. This also allowed me to basically glide really fast on the ground with my jetpack. Once I was a certain distance from the craft, the ground acted normal, and Bill would suddenly stop gliding and start walking normally. -One of my other kerbals was in the same capsule as Bill, but in the flight view he was invisible from the windows, unlike Bill -Exiting timewarp and putting the game at normal speed would suddenly spin my craft out of control on a landing approach -On orbit EVA, when walking on solar panels with magnetic boots, Bill was clipping through the model of the panel. I believe that the collision box of the solar panel doesn't move with the rotation of the model as it faces the sun, so even though the panels were angled Bill would clip through the visual model and walk on the panels at a default angle. - EVAing a kerbal in orbit would send them way off, putting them in a different orbit from the craft, with a different inclination, so that it's impossible to get back to the craft. I fixed this by just moving my craft into a drastically different parking orbit. -Undocking a craft would cause a mission failure, despite nothing being destroyed. I tried to undock my lander, and everytime, there was a death screen. I ended up just straight up not undocking my lander and putting the whole spacecraft assembly on dres. -Couldn't undock crafts connected by struts. This is the second reason i had to land with my whole craft. In the VAB, I strutted my lander to my mothership because for some reason the devs thought making parts incredibly wobbly was a good idea. After decoupling the lander and doing an apollo docking maneuver with the mothership, the struts reappeared and re-strutted the lander in its new position to the mothership. After trying to undock, not only would I get a death screen, but my lander couldn't physically seperate because of the struts which didn't come off when i hit "undock". -Bill could plant flags on the craft, even while walking on it in orbit. Flags planted on a landed craft seem to stay in their position when the craft moves away, but I have no clue where the flag I planted while in orbit of dres is. I really hope the devs take note of these things, because this is why no one can do any proper missions yet, interplanetary is basically unplayable. I really want this game to succeed, so please, get to fiixing!
  13. I was in dres orbit, and when I click "EVA" for bob, who is in the 3 man capsule, he immediately gets launched away into an orbit with a different inclination. I can't transfer any crew or just go eva with this bug, pls fix.
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