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Valius

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  1. Hello, I’m experiencing the same issue. I’ve never encountered this problem before. For now, the only solution I’ve found is to use GitHub instead.
  2. This is the kind of thing that should be in the stock game, thanks !
  3. Hi! Thank you for your work, it's really great. However, I'm experiencing a bug, and I would like to know if other people have encountered it: When I do a physical time warp, the clouds and ground disappear, leaving only the oceans. The bug seems to occur above 100 km altitude. Edit: I found the problem, it's due to the temporal antialiasing enable in "secandary camera antialiasing" in TUFX option. I'll leave the post in case it might help others.
  4. Thank you for your feedback. Since this is my first "mod" (if it can even be called that since it's just a texture pack), feel free to share any suggestions for improvement. I will likely try to bring high resolution to more planets when I have more time.
  5. 32k Planet Textures For JNSQ 32k texture pack for the main planets of JNSQ, so the ground stops looking blocky in low orbit. You've just assembled the final piece of your magnificent space station, right above the edges of the atmosphere. You gaze at Kerbin in all its splendor, with its glorious JNSQ volumetric clouds, and suddenly you notice, 'holy cow, Kerbin is all pixelated !' And ever since, during every launch, that's all you can see, desperately waiting to get high enough to no longer see that pixelated mess. That's what happened to me, and that's why I made this texture pack, to fully enjoy the planets in all their glory, no matter the altitude ! Dependencies JNSQ ModuleManager Compatibilities: This mod is purely visual, so everything compatible with JNSQ will be with this one. Recommended mods JNSQ_ParallaxScatters EVE Release 4 & Scatterer JNSQ Volumetrics Deferred rendering Download SpaceDock GitHub Installation FIRST, install JNSQ and it's dependencies SECONDLY, drop and merge the GameData folder from 32K_planets_for_JNSQ with your current GameData folder. Windows will ask if you want to overwrite, say yes. Have fun! Changelog : V1.0 Initial release V1.1 JNSQ city textures are now invisible during the day Added new textures for cities at night Improved city texture resolution for high and low orbits Credits: G'th for the reuse and modification of CityDetailNight texture from the mod AD ASTRA Notes: For now, only the planets Kerbin, Huygen, Eve and Laythe have been modified, as these are the four planets where the low texture resolution was most noticeable. The other planets have different texture maps, making resolution issues much less visible.
  6. Merci @Nazalassa pour ton aide, ça fait plaisir de voir que la commu fr n'est pas complétement morte ':)
  7. Continuation de la traduction de NearFuture avec NearFutureAeronautics: https://github.com/post-kerbin-mining-corporation/NearFutureAeronautics/pull/29/commits/96167d9a050d8a1dcb5d8683be34eb13d45231b3
  8. Et maintenant un petit mod traduit en peu de temps mais tellement pratique: PersitentRotation https://github.com/linuxgurugamer/PersistentRotation/pull/11/commits/ce435ed7612a203a480c95e5847127dd50f8bed5
  9. Maintenant un autre gros morceau avec NearFuture NearfutureSolar: https://github.com/post-kerbin-mining-corporation/NearFutureSolar/pull/86/files
  10. On continue avec deux petits mods rapide à faire: Trajectories https://github.com/neuoy/KSPTrajectories/pull/191/files Procedural wings https://github.com/Fierce-Cat/B9-PWings-Modified/pull/1/files
  11. Même si ce groupe est très certainement mort, je vais essayer de prendre le relai sur la traduction de certains mods. Je publierais les traductions ici pour qui veut les relire/améliorer Première traduction, j'ai commencé par un gros morceau: la traduction complète de JNSQ ! https://github.com/Galileo88/JNSQ/pull/48/files
  12. Thank you for your mod! It is a good compromise for more stock tourism than "tourism plus"
  13. Thanks for your mod! This is exactly what I'm looking for. (But yea i have the same issue as Grimmas)
  14. Merci beaucoup pour ton travail Aodhan, malgré toutes ces années tes trads sont encore utiles, la preuve
  15. This mod is no longuer updated. But there's now this mod: https://github.com/coldrifting/JNSQ_ParallaxScatters/releases/tag/v0.9.0, which makes parallax 2.0 compatible with JNSQ
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