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Jorntmeister

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  1. Hi everyone, Like many of you, I absolutely love Kerbal Space Program 1. Science Mode, in particular, hits a sweet spot for me – the joy of exploration and unlocking new tech without the financial pressures of Career Mode is fantastic. However, I often find myself hitting a bit of a wall. After landing on the Mun, maybe Minmus, and perhaps a trip to Duna, I've unlocked a significant portion of the tech tree, but my motivation starts to dwindle. I lack compelling, long-term goals or a guiding structure to push me further into the solar system or towards more complex constructions. While mods with contract packs offer more variety, they often feel somewhat predefined. I was inspired by the idea behind KSP2's missions – a system that provides clearer objectives and weaves a bit of a storyline to keep things engaging (even with KSP2's current development state). This got me thinking: could we bring something similar, but perhaps more dynamic, to KSP1 using its modding capabilities? The Core Idea: An AI-Driven Mission Generator Mod Imagine a mod that acts like an intelligent Mission Control for Science Mode. It would: Analyze Player Progress: Look at the currently unlocked tech nodes, which celestial bodies have been visited/explored, maybe even recent vessel capabilities. Dynamically Generate Missions: Based on this progress, use AI (either via an external API like GPT/Gemini/Claude, or potentially through sophisticated local procedural generation) to create unique, challenging, and relevant missions. These wouldn't be just random contracts, but tailored goals that make sense for the player's current stage in the game. Incorporate Narrative (Optional but cool!): The AI could potentially weave flavour text or even a light, evolving narrative into the missions. Think competing space agencies, unfolding scientific mysteries, colonization drives, etc., that adapt based on player actions and achievements. Create Custom Contracts: Use the KSP API to generate these missions as actual, acceptable contracts within the game. Why Would This Be Awesome? Sustained Engagement: Provides continuous, meaningful goals beyond the initial exploration milestones. Personalized Challenge: Missions adapt to the player's specific tech level and progress. Enhanced Replayability: Every playthrough could feel different based on the generated missions and narratives. Emergent Storytelling: Could create unique stories based on the AI's generation and the player's execution (or failures!). Fills a Niche: Goes beyond static contract packs by offering truly dynamic, context-aware objectives. Feasibility: From what I understand (and please correct me if I'm wrong!), the KSP1 API is quite powerful. Mods can already access tech tree status, vessel info, and progression data. They can also create custom contracts and potentially make web requests to external APIs. So, the building blocks seem to be there. The main challenge would lie in the AI integration/logic and designing the system to generate good, balanced, and fun missions. Is Anyone Interested? I'm not a modder myself, but I do have a little knowledge of coding (in python), and I am a fast learner so i'm totally down to help with the development and I'm really passionate about this concept and believe it could significantly enhance the KSP1 Science Mode experience for many players. Is there any talented mod developer out there who finds this idea intriguing and might be interested in exploring it further or even taking it on as a project? I'd be happy to discuss the idea in more detail, brainstorm features! Thanks for reading!
  2. I'm totaly new to this but the idea is really cool! I have a multi monitor set up and I'd love to have in flight information on my 2nd and 3rd monitor. Such as map view and such. Is that possible to make with this mod and how should one go about making it? I looked at the wiki but the only thing I could find was the button tutorial. Keep up the great work!
  3. Can't we just have hotfixes as soon as one of the things is fixed? I love the game and i'm all for it but in this state its not realy playable.. I've gone back to KSP1 for now. Excited for what the future brings!
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