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Everything posted by Devo
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Devo replied to sirkut's topic in KSP1 Mod Releases
My transition bug is gone with 0.22 , I will be resuming activities immediately. -
0.21.0 wasn't broken, then came along 0.21.1, If 0.22 isn't an improvement significantly, then well I guess that's that.
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(0.23) Wayland Corp. Development and released download Thread (new parts)
Devo replied to Devo's topic in KSP1 Mod Releases
Well done! Still amazes me that with the same game, I need no struts and yet you guys need quantum struts, I just don't get it lol... I load the one from the pack, sure the tail is a tad wobbly, but she takes off and orbits no problem, landing is a different issue, sure, but as far as flight goes I don't use any struts, dang i gotta make a video now Nah, bit over that now. The online version is just a grief fest, single player game is, well single player and doesnt take that long to finish. -
Breaking the game in a patch to the point where it is no longer enjoyable to play or make mods is also another reason (I underline the scene transition bug that has pretty much turned me off this game) Squad making changes and causing havoc with updates is not what causes vaporware, or at least in my case it doesn't. I expect the game to change, the issue with the changes is the more mods you make, the more things you have to update. I can barely keep on track of the small amount of things I've made, I can only imagine bobcat or someone similar who has made many many mods, updating all your mods can be a very time consuming practice, especially when you need to completely rebalance the entire craft. I am all for releasing things early and just seeing how they go, but I also do not produce anything near the quality of this mini shuttle. If Helldiver wants to wait 6 months to release it, then so be it. He isn't being paid, he is under no obligation whatsoever to be doing this. He could just as easily not put up this thread and work on it, and no one would be any wiser. But no, instead he created a thread so you might both add your input and also learn a thing or two. If he wants to use modular fuel systems, that's cool. If he wants to use fancy plugins, that's his perogative. If he want's to polish it to the point that you could eat your dinner off of it, then that's cool too. The point is, it's his shuttle. Yes, it looks superb and all of us can't wait to fly it, but I would rather wait until he is happy that what we are flying is what he has intended, rather than what people pressured him into.
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Miley Cyrus.
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Kerbin City Community Project - Phase B - New Islands
Devo replied to nothke's topic in KSP1 Mod Development
I'm still plugging away, I finished my plot (the wayland launch tower is part of that) its mainly an industrial plot, I tried to keep the animations low but there is a power station with some fizzing electricity, i couldnt help myself. I decided on getting back onto my monorail which is almost getting around a loop. My plan is to get a station connected to Phase A and make a video of the trip. I'm pretty much over GTAV, it was a good break from KSP for a few weeks, but GTAV online still has a long way to go before it's much fun, so back to ksp I guess for a few months. I really hope 0.22 fixes this rotten scene transition bug, it will make the job of making these mods alot faster. -
What doesn't it have lol... so looking forward to flying this thing, possibly more than any other mod i've seen made. Besides the mod, the progress reports in this thread are pretty cool, I have to admit I have learned alot from Helldiver. His ego doesn't overstep his talent and he explains things very well.
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[1.2-1.7] Blender (2.83+) .mu import/export addon
Devo replied to taniwha's topic in KSP1 Tools and Applications
oh ok, I wasn't aware someone was working on our pack besides me and Sirkut. Might want to talk to Sirkut about the GUI, is he also aware you are playing with his code at the same time he is working on it? -
Is the IVA intended to be that dark or will there be a light option? I understand the glowing from the instruments is significant and needs to be seen, but I also would like to enjoy the detail you put into the cockpit.
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[1.2-1.7] Blender (2.83+) .mu import/export addon
Devo replied to taniwha's topic in KSP1 Tools and Applications
You're working on Infernal Robotics? -
When I went to school, Pluto WAS a planet lol. who messed that stuff up, shoot em.
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(0.23) Wayland Corp. Development and released download Thread (new parts)
Devo replied to Devo's topic in KSP1 Mod Releases
I have not many words to describe it. When you play it you understand where the money went. It is the biggest, smoothest most diverse sandbox action game I think I have ever seen in my 30 odd years of gaming, it is truly a masterpiece of gaming and will no doubt go down in history as one of the best, if not the best. I have only one negative opinion of it and that is my kids can't play it. Due to the violence, swearing, blood, pornography.. and basically everything the real world offers, it is a little off limits to my 6 and 8 year old daughters, so it's a shame they are not able to experience it because im a week in and still I am astounded at what they have managed to achieve. It's the biggest game world I have ever seen, its seamless, has oceans, skies.. it takes literally half an hour to drive at full speed around the map. -
(0.23) Wayland Corp. Development and released download Thread (new parts)
Devo replied to Devo's topic in KSP1 Mod Releases
The only thing I have found that is remotely making it better is running in full screen, but when you have blender, photoshop, max, unity all open and you need to work between them, fullscreen mode can be a real pain in the butt. The sad thing is I am running on a brand new 250gb solid state drive, running in AHCI mode and it has staggering transfer rates. I know this issue isn't my hardware because I have exhausted all my options of different laptops, macbooks, pc's and my actual gaming pc, and the problem persists, its only on my beast that its close to OK.. and even then... well, that's where I'm at now. -
(0.23) Wayland Corp. Development and released download Thread (new parts)
Devo replied to Devo's topic in KSP1 Mod Releases
I can wait for 10-30 seconds, maybe more. The longer the game is open the worse it incrementally gets (RAM is not the issue, its not leaking either) Agreed totally, even 10 for me is not acceptable in this day and age especially when I am waiting for... hmm I'm not really sure what I'm waiting for. Is the scene unloading everytime I exit the hangar? no? yes? it appears not. why? I just go to another camera viewpoint of the same scene when I exit the hangar.. so why the long wait that was never there in 0.20.2 What changed overnight in a quick flash in the pants update that so monumentally stuffed the gameplay for me.? . I wish I knew more about why this bug happens, maybe it wouldn't be so frustrating. I know I know, Squad is not Rockstar North. KSP didn't cost 260 million bucks to make and I should not expect the same level of quality in this game, I guess you get spoilt after a while. It just is all the more fudged when you are trying to make content for said game and it is borken. I have to remember it's a bunch of mohawk sporting guys working in what looks like a bedroom doing the best they can and not some multi-corporate meeting fest. -
G'day! Let me guess you saw it on good game sp?
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(0.23) Wayland Corp. Development and released download Thread (new parts)
Devo replied to Devo's topic in KSP1 Mod Releases
When I see effort going into a patch to fix this rediculous bug that has plagued many of us since 0.21.1, I will put the same effort into making mods. For me right now, not alot of point making mods for a game that is broken for me. Sure, many people don't experience the scene transition bug, but many of us do - and if you get it as bad as I do (and I have upgraded systems and tried everything I know) then the game is unplayable. It used to take me a couple of minutes to test a mod. It now can take me anywhere from 10-15 minutes. Make a small tweak, reload the game database and re-enter the hanger can take over a minute and when you are doing this several times in a row, we are talking more time sitting there waiting for the scene to load than to actually perform the testing I need. That's making mods. As far as playing the game? not a chance right now. So as I said, when I can see a consistent effort from the developers to improve the game, I'll get back to making mods, for now I'm just fixing up old stuff that's broken, it's just too painful to make new stuff and test it right now. I have some stuff to finish off for Sirkut finally, I sorta put it aside for a week. GTAV is a pretty addictive game. -
http://www.ebay.com.au/itm/Walkera-QR-X350-GPS-Devo-F7-FPV-RTF-Auto-Pilot-/161093574968?pt=AU_Toys_Hobbies_Radio_Controlled_Vehicles&hash=item2581ece138
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should i redo the lego mod
Devo replied to an insignificant kerbal's topic in KSP1 Modelling and Texturing Discussion
I don't really miss the mod sorry. There are many good lego games out there, I can't say I'd play KSP as a way to play with virtual lego, but all the best of luck. -
Kerbin City Community Project - Phase B - New Islands
Devo replied to nothke's topic in KSP1 Mod Development
Yep, I live just west of the city, and travelled on the thing many many times, and that's 90 percent of the reason I want to make one for this project. I had little interest in monorails until they tore it down, so in reading all the articles and actually studying it, t caught my interest and really, it's perfect for this application. Now, actually getting it to work magnetically is proving funny, but will worry about that later, for now she moves on wheels. I will let you know how it goes, I had little time this week to even make mods, i am on vacation in like 3 days so trying to tie up loose ends here at work before I go. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Devo replied to sirkut's topic in KSP1 Mod Releases
Definitely, the last thing you want to end up doing is supporting his plugin or other versions of it, that might drive you a bit mad. I think there is currently much confusion about plugins, it has become a bit messy lately. I don't think I have had so many emails ever simply asking for help. -
Plenty of Girls like KSP, take Chobit for example :)
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"What's your sex?" Fantastic. I hope my wife would agree.
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500 times closer to anything from NASA sure, but probably 1000 times more likely to burn up and splash you in the ocean. I'm all for any space exploration, but if you guys can't see this as another get rich quick scheme, then you are in need of some serious coffee.
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There is only a limited amount of time you can hang around here, while the game stays stagnant in development people will move onto bigger and better things, that's all.
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Devo replied to sirkut's topic in KSP1 Mod Releases
I don't expect anything in the news weekly, the last thing they featured was a procedural part that had been out for no more than 7 days, when people like Bobcat have been striving for years at it and there is no spotlight on the endless amount of good mods he has made, or TT or many others, it's quite discouraging.And sirkut, if you look in my Unity folder on the share drive, you will find a couple of rover bodies I havent even shown you yet.