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DasWiesel

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  1. Let's say I have a maneuver with 1,000 delta v. Currently the burn bar is moving depending on how much delta v I burn. If I have burnt 500 delta v the burn bar is in the middle. However the number shown remains at 1,000. I think the number should become smaller when I burn delta v. It should also show overshoot. This would make it much easier to fly maneuvers accurately.
  2. After the great improvements with the science update, the poor design of the maneuver nodes is my greatest frustration with the game. I think basically what we need is something like the maneuver planer on the bottom left in ksp1. Where you could set the increment by which any click would increase the delta v in that direction. This should include clickable buttons to move the position of the maneuver node back and forth on the orbit AND to move it in time to the next period. We also need to see the period and inclination of the current orbit and for the maneuver. Not just current Ap, Pe. Especially the period is important to build relay networks. This would restore the functionality which we had in KSP1. This could be further improved with a picture in picture view of the object that is selected as target. And the ability to switch Ap, Pe etc. between "to body's surface" and "to body's center".
  3. Honestly, if I were an investor involved in this mess I'd pull my money ASAP. At the time of release in early access the game was already 4 years in development. Now, half a year later there is ZERO progress. The game is basically unplayable. And even if it weren't for the bugs, counting just the implemented features, the game is pretty much a downgrade from KSP1 in every way. Yet, you continue to mess this up without a care in the world. According to steamchart, the player count peaked at 203 in the last 24 hours. Currently, no one is playing this game. You only get so many chances before this game is inresurrectibly dead. We don't want that. But it looks very much like you don't care either way...
  4. I think I have that same issue with the clouds as you do and I am always getting jealous when I see streams where the game looks a million times better than it does for me even though I play on the highest settings. However, I have an Nvidia GPU (GeForce RTX3090). But I do also use the AMD Ryzen 5 3600 (and also still Win10)! Could this be an issue with that specific CPU?
  5. When I press ESC to access the game menu (e.g. to save the game or change some settings) the game should automatically be paused. I think few people need the functionality of the game continuing while they are not paying attention. And currently you need to remember to click pause first, which seems unnecessary.
  6. I have this issue, as well. It never looks any different no matter where I am or what I am doing. Only know that it is supposed to look better from watching streams, where the game looks much better than what I am experiencing. My system uses a Ryzen5 3600, 32GB RAM and an RTX3090 with Windows 10. All drivers are up to date. I play with settings on max (although changing the settings including AA and AF makes no difference) and use a 1920x1080 resolution. On the screenshot below you see low resolution on the atmosphere (marked with a red circle), clouds (blue circles) and the ship (purple). As well as a kind of washed out look on the terrain (yellow). The welding lines on the ship are also crooked (black). EDIT: This last paragraph would be much improved by actually following it up with a screenshot. Unfortunately I am not allowed to post screenshots on this forum. I'll leave the paragraph in nonetheless. I hope this conveys my sadness about this restriction.
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