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SpawnStorm

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  1. Hi @linuxgurugamer The bug where contracts and administrative strategies can be repro'd like this: 1. Start a new career save. Accept the default contracts 2. Build a basic ship with a cockpit and SRB 3. Launch the ship. Just get into the air. 4. Use FMRS's Revert Launch button > Yes 5. Launch the ship again 6. Revert the ship again like 4 7. Observe the contracts are now missing. I've collected 3 save files, one from the launch pad for step 3, 5, and 7. They are labeled 1st, 2nd, 3rd launch respectively. Quick check of the saves it looks like FMRS correctly saves the contracts on the first 'before_launch' but on the 2nd it doesn't correctly grab the contracts and save them out. I suspect the contracts are still in memory or the order is load -> save (with missing contracts). When the 3rd load happens, it loads the contract-less save file. KSP then generates a new list of contracts for the player. This also explains why the bug has been around so long (2018 from what I see). If the player uses any way of changing scenes or loading outside of FMRS then the next launch will put the contracts back into 'before_launch' https://www.dropbox.com/s/651yb17fir0o501/FMRS_Revert_Bug.zip?dl=0
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