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jammer2isme

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Everything posted by jammer2isme

  1. Water landings - right through the mesh, parachutes stay deployed while vessel sinks... unless it doesn't sink in shallow and then parachutes stay deployed. idea for future build - inflatable flotation like with original NASA spacecraft
  2. Load game after patch - plane that was last saved i had to delete because there was NO engine start from spacebar OR from manually starting in parts manager. would not correct on re-load OR swapping engines. delete plane. Build new plane in VAB, check engineer report, everything checks out - immediate RUD on runway spawn as it tears itself apart. because for some idiotic reason SAS was enabled on launch that i did NOT turn on. back to the VAB. add taller landing gear so control surfaces don't smack immediately smack into runway (just in case) add struts to hold wings on as precaution - back to launch. SAS TURNS ITSELF ON WITH OUT USER ACTIVATION - plane bounces around and SELF-RUDs. relaunch and turn SAS off as fast as i can..., try to take off, gain a few hundred meters altitude, activate SAS.... and SAS is yet again a badly done episode of Flappy Birds making aircraft even less controllable than manually flying it. this SAS issue has been a thing since the release of this pile of Kraken Poo and makes flying a chore instead of enjoyable for us little average users who've been playing KSP1 for years... imagine how much of a turn off it is for new players. please find the idiots who forced you to release the game as it is, instead of what we were promised it would be, and give them a double atomic wedgie, a chocolate swirly, and my undying loathing.
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