Jump to content

XxRedwoodxX

Members
  • Posts

    15
  • Joined

  • Last visited

Everything posted by XxRedwoodxX

  1. It's not compatible yet, but Orbital_phoenix is working on Restock compatibility above.
  2. When Fantasy Names is turned off, this happens: Type anything or press enter to continue: 1 146 Main sequence Traceback (most recent call last): File "GenerateSystem.py", line 3924, in <module> File "GenerateSystem.py", line 3339, in generateStar File "random.py", line 370, in randint File "random.py", line 353, in randrange ValueError: empty range for randrange() (2, 2, 0) Type anything or press enter to close:
  3. If it's at the very center, it's probably meant to be central black hole Kagittarius A*'s accretion disk or something. Those planets are meant to orbit "Sun", the stock star at the center of everything, while Infinite Discoveries makes "newSun" to replace it and uses the old one for Kagittarius A*. Going to the Outer Planets folder in GameData and setting the planets' parent body to newSun should fix this, but I'm not sure.
  4. Cool, but I still don't know how to get my rocket fuel in the rocket fuel.
  5. There seems to be a secret small planet, which cannot be selected and has no icon, orbiting Kagittarius A*.
  6. It'd be cool if planets spawned closer to white dwarves and further from red giants, as they don't seem to generate habitable planets. (I specifically set up a few runs to only generate each kind of star, and those two types didn't generate any habitable planets, anyways.)
  7. Well, I have all those mods. Unfortunately I don't know how to add this fix - how do I?
  8. My research plane has a Science Jr. on it, and it no longer functions after being used once. When I try, it says no more samples can be collected. Scientists can't recharge it, and it still shows the experiment button as though it was charged. Is this CKAN's fault or a normal bug? Is recharging your experiments before recovery vital now? Edit for clarity: I recovered to the SPH. I'm also using ScrapYard if that's relevant, but I can still use used mystery goos (from normal recovery) just fine.
  9. How would I go about making my own scatters and displacements for non-stock bodies, as a total beginner to modding?
  10. Is there a way to change what body it wants me to start exploring? It keeps giving me Eve, but that's got 266 days until its transfer window (compared to, say, Duna with 38, Jool with 19, and Moho with 5)
  11. I was trying to re-create for logs, and whatever it was, it's resolved itself now. All I can confirm is that the Follow Me button wasn't there on the pilot, the issue remained after going back to the Space Center and to my astronauts, and it was potentially solved by restarting the game.
  12. I can't get my pilot to follow my engineer. (I have 3 kerbals to carry an ore tank, the scientist is following but the pilot has to be moved manually.)
  13. Though I have a fuel tank (R-12 Doughnut) connected directly to my Rocket Fuel experiment, it won't accept any fuel. (It might count as connected to the top of the service bay I have the experiment in as the two nodes are right next to each other, but they're on the same side of the heat shield.) I also find it strange that the experiment can't come with rocket fuel already in it. (Also it'd be cool if this worked with FreeIVA - as it is, the THNKER lab has the internals of the MPL lab and doesn't connect to other hatches; hatches that should lead into the lab are marked as blocked from outside and lead to EVA from the inside, putting me on the side hatch.)
×
×
  • Create New...