Jump to content

theplanetmercury

New Members
  • Posts

    2
  • Joined

  • Last visited

Reputation

0 Neutral
  1. Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Win 10 | CPU: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz 2.59 GHz | GPU: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz 2.59 GHz | RAM: 16 GB On kerbin, plugging in the altitude of 2438 to the coords 0.44 S 52.047 W leaves the craft at an altitude of 8 ASL, but 2439 at those same coords leaves me at 175 ASL. My speed inputted was 150 and my craft was just a command pod, a T400 fuel tank, a chute, and a reliant, four parts. Sea Level Altitude at 2438m is 8m: Sea Level Altitude at 2439 is 175m: .ipsImage { width: 900px !important; }
  2. Coming out of timewarp in the sphere of influence of Mun or Minmus, the craft slows down. I didn't do too much testing with the bug, testing edge cases and stuff like that, but here is what I do remember: -enter timewarp, everything looks fine. pull out of timewarp, you lose a couple meters per second. -The slowdown is always retrograde, regardless of which way the ship is pointed in 3d space. whether you're coming in nose first or legs first, it is always retrograde. -this applies if i've landed, run timewarp while on surface, then come out of timewarp while still on surface, then launch, then do more timewarp shenangans, bug still occurs. -wonder what happens if u separate a ship while in mun SoI, creating a new entity, then mess with timewarp. i dont know what happens there.
×
×
  • Create New...