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About me
Rocketry Enthusiast
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It's been awhile. KSP2 brought me back. It's good to see my old mod is still around. Thanks for @linuxgurugamer for keeping it alive!
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[Bug] Cannot rename vessals in the Tracking Station
vXSovereignXv replied to spock19's topic in v0.1.1
I ran into this also, but instead of naming the vessel it renamed the planet it was orbiting around. For instance I had two vessels docked around Kerbin. I tried to rename it to Duna I. When I hit enter the name of the vessel stayed the same, but Kerbin was renamed to Duna I in the tracking station. -
[1.2.x] Kerbal Crew Manifest v0.6.4.0 (Dec 30th 2016)
vXSovereignXv replied to sarbian's topic in KSP1 Mod Releases
I was meaning to send out a request for someone to take this over. I just haven't had the time to update it or even play Kerbal lately. Best of luck to you sarbian. Feel free to message me if you have any questions. -
Interesting. It's probably an issue with folder permissions then. I hate permission issues >.< I'm working on adding the roster to the astronaut complex. I have it working, but I can't get the changes to update in the Astronaut Complex GUI. I'll continue to look into it. Hopefully I can get it working.
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I don't know what the new Crew Management system will offer. I'll most likely keep any functionality that isn't offered by the new system and scrap the rest. It will be nice to officially have this functionality in the game. The add/remove function is only enabled when the vessel is Landed at the launchpad or runway at KSC. This was the intended functionality.
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There's no where in the code in which I mess with the indexes of the crew lists. I add them either via methods written by Squad or using the Add() method on the list. (ex: part.Crew.Add(kerbal)). That's not to say there isn't something in my mod messing it up. I would just need more info to find it. I haven't ever seen it as I played.