After the release of patch 0.1.3, while launching another rocket (this time with more FPS), I noticed a rather strange behavior of the trail from the rocket engines.
If someone hasn't guessed, I mean turning this trail along with the rocket.
I have little experience in unity development and I understand why it works this way and how it is implemented.
But, imagine how cool it would be if the trace from the engines did not rotate with the rocket and followed the laws of physics, or, at least, had its own inertia
I mean... guys.. ksp1 already works this way
This behavior will be implemented, yea?..