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Posts
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About me
Empress of Vall
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Location
Somewhere in the outer reaches of space
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Interests
KSP (obviously), Minecraft, and staying silly :3
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Ah, how would I edit it then? A friend said probably with Unity, but I'm not sure how to import the source code.
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I can't find it locally on my computer, do I download the folder where it is and if so where do I put the folder/files? Been doing trial-and-error for the last 5 hours and no luck.
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Lyra started following The ultimate Jool 5 challenge (part 4)
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We are so kerback
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Here is Micron-12, a tiny SSTO for three that can fit in a Mk3 cargo bay. Fully capable of docking and up to 600 m/s of dV in LKO. https://imgur.com/LVkkrXd
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I'm almost certain it's this, especially cuz I'm on a rather old OS. Alas the solution is just to save up for and buy myself an actual good PC, which will... take some time
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0.6.2 I believe. Still getting various problems with plumes showing through parts (vector, mammoth, closed cycle rapier in high atmosphere, some RCS) but I just live with it for now as I'm too lazy to fix it
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Happy page 200 everyone!
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Yep, I am on Mac. I managed to "fix" it by just grabbing an older version where the bug was absent, and I got the flickering/z-fighting bug that others mentioned but I just did another "fix" by slightly shrinking and offsetting the plume. Not the best but it works for now
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I've got a bug with some engine plumes and I'm certain someone else has encountered it before but I don't know any fixes. Some of the plumes are rendering through the nozzles and other parts of craft. Here's the full album of pictures from a few different angles. From the engines I've tested, it's affecting the Nerv, Vector, Mammoth (which I presume uses the same plume as the Vector?), and Rhino. Haven't tested RCS yet. As you can see I have Scatterer and EVE Redux installed. I also have TURD and a few parts mods (OPT Continued and Mk4 Spaceplanes plus dependencies) but I don't think the parts mods should cause any major problems. No Restock if that's not already clear.
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I tend to avoid mods like that cuz I prefer to either build my craft pure stock, or very obviously modded. Generally, if a modded part has the option to switch out fuel types (like OPT does) then I'll stick with those for switchable fuels and leave the stock parts as-is. I'm OK with rebuilding a craft sometimes. Will definitely check out Trajectories though, and I'll throw Waterfall in for good measure In other news I got TURD working and while I didn't install the OPT (and Mk4) packs I did mess around with OPT and some TURD-recoloured parts to make a big SSTO, and recoloured an old stock design as part of a test: For some reason all the TURD colours look really blueish when the craft launches, even though I made them redder in the SPH. You can see how blue those painted rapiers/adapters are compared to the OPT bicoupler.
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I managed just fine with the stock periapsis/apoapsis markers for quite a while and in fact i'm having to get used to looking at the top of my screen rather than the bottom to see those values lol RCS Build Aid is actually the one I'm looking forward to the most. Designing a big, complex SSTO with a stable CoM is tricky when you're also trying to make it look good.
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Teuthus I is a long-range ISRU SSTO that can get upwards of 6000 dV after a refuel at Minmus, haul light cargo across long distances, and (with the included research module) carries 3 kerbals and a ton of science experiments. Just don't smack the tail into the ground. You can download it on KerbalX, where you can find a more detailed guide on how to handle the craft
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Decided to finally get CKAN and messed around with mods - got KER and RCS Build Aid, and decided to try out the OPT Spaceplanes as well. Haven't gotten used to it but the parts look cool and that's what matters most to me. https://imgur.com/6OTXCkP Gonna try out TURD tomorrow and see how some of my craft look with a paint job :3
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Started a challenge with a friend who's new to KSP: she's sending at least one probe to orbit every body in the system, and I'm doing the same except using only cargo SSTO's. I found an old design and refurbished it a bit to make it into a proper workhorse, and made a smaller one for the Mun and Minmus. Also, landed back at the KSC for the first time! Many many missions, most of them with that big Mk3 plane you see there. I'm still deciding on a name for it, its placeholder designation is P-CRG-205 so if anyone has any ideas then tell me Might refine it a bit more and throw it up on KerbalX, at the moment I'm only using it to carry very light payloads and it's overkill for that