billyBobJoe
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Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: 11th Gen Intel(R) Core(TM) i7-11700F @ 2.5GHz | GPU: NVIDIA GeForce RTX 3060 | RAM: 32 GB If you place one of the adjustable tubes on its side and attach another part to the end of it and then adjust the length in the part manager the piece attached to the end of the tube will not move correctly. Instead of sticking with the tube and moving horizontally it moves vertically. Included Attachments: .ipsImage { width: 900px !important; }
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Reported Version: v0.1.3.2 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: 11th Gen Intel(R) Core(TM) i7-11700F @ 2.5GHz | GPU: NVIDIA GeForce RTX 3060 | RAM: 32 GB There is no way to delete or hide the stock craft files. You can open the craft list, select a stock craft, click delete, and then confirm you want to delete the craft but the craft will still be there. There is also no option to hide autosaved crafts. Both of these just clutter up the craft list and need options to hide.
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Reported Version: v0.1.3.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: 11th Gen Intel(R) Core(TM) i7-11700F @ 2.5GHz | GPU: NVIDIA GeForce RTX 3060 | RAM: 32 GB After deploying fairings they glitch around a lot, especially if they hit your craft. If you look at them after launch they will teleport around randomly.
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Reported Version: v0.1.3.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: 11th Gen Intel(R) Core(TM) i7-11700F @ 2.5GHz | GPU: NVIDIA GeForce RTX 3060 | RAM: 32 GB If you place a fairing on your craft and try to deploy it on the launch pad it won't move. Even when deploying them in flight they still sit there. I have found that raising the deploy force fixes this. The deployment force is too low by default.
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Reported Version: v0.1.3 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: 11th Gen Intel(R) Core(TM) i7-11700F @ 2.5GHz | GPU: NVIDIA GeForce RTX 3060 | RAM: 31.68 GB When in the VAB if there is a part behind the item list or the button on the bottom then clicking there to delete the part will do nothing. Using either the delete or the backspace button still works. Included Attachments: Desktop2023_06.22-16_16_32_15.mp4 .ipsImage { width: 900px !important; }
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UI/UX The navball is unusually blurry after todays update
billyBobJoe replied to billyBobJoe's topic in v0.1.3
I have all the setting on the high preset with 8x anti-aliasing and anisotropic filtering turned on. My resolution is set to 1920*1080 fullscreen. The UI scale is set to 100 but the navball is blurry regardless of that setting. -
UI/UX Centre of mass/thrust/pressure vectors sitting on the VAB floor
billyBobJoe replied to Frida Space 2's topic in v0.1.3
Reported Version: v0.1.3 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: 11th Gen Intel(R) Core(TM) i7-11700F @ 2.5GHz | GPU: NVIDIA GeForce RTX 3060 | RAM: 31.68 GB COM, COT, and COP markers show up on the floor after loading into the VAB. This is fixed by toggling the buttons for each of the indicators. Included Attachments: .ipsImage { width: 900px !important; } -
Reported Version: v0.1.3 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: 11th Gen Intel(R) Core(TM) i7-11700F @ 2.5GHz | GPU: NVIDIA GeForce RTX 3060 | RAM: 31.68 GB Airbrakes sometimes deploy in the wrong direction. I found two different ways this can happen. If you launch a craft, return to VAB, and try to launch again some airbrakes will deploy the wrong way. Two workarounds to this are to 1) take the airbrakes off and put them back on, or 2) when in the VAB save and reload the craft. Another time the airbrakes deploy the wrong is when they are in a place where they act as control surfaces. If you take the attached craft and roll, one of the airbrakes will deploy the wrong way going through the craft. Included Attachments: whyworkspacesexist_____.json
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Reported Version: v0.1.3 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: 11th Gen Intel(R) Core(TM) i7-11700F @ 2.5GHz | GPU: NVIDIA GeForce RTX 3060 | RAM: 31.68 GB The navball is unusually blurry after todays update. I suspect it has to do with the new UI scaling. Included Attachments: