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Winter54b

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Everything posted by Winter54b

  1. Reported Version: v0.1.3.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: AMD Ryzen 5 3600 6-Core Processor | GPU: NVIDIA GeFore RTX 3060 | RAM: 15.93 GB When quicksaving before quickloading in the tracking station, the focus vessel will become controlled. When you are not focusing any vessel, it will return you to the KSC screen. This only happens if you were previously piloting a craft. It happens even if you load from a different craft. The severity of this is absolutely minor. There is the work around of going to the KSC screen and then going to the tracking station, but I don't think anyone will need that. The need to quick save and load from the tracking screen is really small in the first place.
  2. Thank you. Also I was timewarping during all of these events. I didn't feel like waiting thirty minutes to check this nor did I think it would change it.
  3. Reported Version: v0.1.3.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: AMD Ryzen 5 3600 6-Core Processor | GPU: NVIDIA GeFore RTX 3060 | RAM: 15.93 GB The orbital parameters of every craft I have tried with change when I quicksave and reload. The apoapsis seems to increase by about a 100 meters, altho never exact, and the periapse decreases by a similar amount. This does not happen when taking a normal save and loading that. This only appears to happen when the craft is focused and actively being piloted. This has happened with every craft I have actively looked for it on, and many crafts where I was only barely paying attention. The impact of this bug is minor, there does exist a work around, using normal saves, but, as I'm sure you can tell, that presents a massive problem for quicksaving in the atmosphere and is simply harder than saving.
  4. Reported Version: v0.1.3.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: AMD Ryzen 5 3600 6-Core Processor | GPU: NVIDIA GeFore RTX 3060 | RAM: 15.93 GB The severity of this bug is minor, but it happens so often to me that it makes certain tasks like establishing relay networks near impossibilities. Sometimes, but not always, when I detach one part of my ship from another, the part that is no longer actively controlled will follow the other orbiting craft around in its orbit. By this I mean, the other ship acts like its burning radially out to stay on some kind of line with my ship. The attached screenshot shows a poor example. But in essence, both the purple craft, and the one which I am controlling were in the same orbit plus or minus a few meters, before the purple one seemed to "accelerate" radially from kerbin leading it to its present course. It then stopped "accelerating" and is now stuck on that course. Included Attachments:
  5. Reported Version: v0.1.3.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: AMD Ryzen 5 3600 6-Core Processor | GPU: NVIDIA GeFore RTX 3060 | RAM: 15.93 GB Just as the title says. This is highly repeatable and has happened every time I have tried.
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