Jump to content

MirageDev

Members
  • Posts

    14
  • Joined

  • Last visited

Reputation

13 Good

6 Followers

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. @Svm420 I have more experience with RPM (mainly writing plugins for it), and I've noticed some issues with MAS modules (I believe Kurgut made a Github issue on the MAS repo about it).
  2. Maneuvering panel (picture by Kurgut) Hello! I've been working together with @kurgut to create this API and prop set allowing You to plot maneuver nodes right from the internal view (IVA). Includes 2 prop sets: Toggle-switch based Retrobutton based TODO: Integrate the displays with the ASET DSKY Fix the default numbers on PRO/NORM/RAD displays (only in the RB-based set, has no effect on gameplay, since they're erased when their respective buttons are pressed) Dependencies: RasterPropMonitor Module Manager ASET Consolidated Props Pack Downloads: GitHub Pictures: Toggle-switch panel RetroButtons RetroButtons (DSKY layout) For IVA-makers: Licenses: The source code and prop packs are released under the CC BY-NC-SA 3.0 license. Contains props/models derived from ASET Props (CC BY-NC-SA 3.0) Huge thanks to Kurgut for giving me the idea of this addon and JonnyOThan for help with C# modding and maintaining RPM!
  3. Nevermind, I figured out that the rings have to be perfectly aligned for the hard docking to succeed.
  4. Well uhh, I wanted to say that after careful consideration RPM really could in fact be better. I tried it but there were many issues. I just added a MASFlightComputer with some MAS Action Groups to the Apollo Capsule and replaced my props with the example code (with correct colliders and animations ofc). But yeah, RPM really is easier to work with and it's flawless. Also, do you know what could be the issue with the BDB Kane (Apollo) docking mechanism not working? The docks are perfectly aligned and the probe is extended.
  5. Alright, thanks! I really recommend using the MASFlightComputer thing, it allows you to create more action groups that don't interfere with the default ones. I really like them since I'd like to make a J-type lunar mission, where I deploy my rover with action groups. Also, does RO use the BDB docking mechanism or the Deck one? I'm experiencing issues with it, since I'm also trying to recreate an Apollo IVA mission.
  6. Hi, I'm currently in the process of editing the Deck's IVA to contain more switches, and I'm currently looking at how did the RO devs make some of the props. However, I saw that the IVA in the ROCapsules GitHub repo does not have the switches that you have in the video (SM Sep, SLA Sep, D Ref, etc.). Did you add them yourself?
  7. Fixed the issue. Turns out my system is using a comma as a decimal separator and I had to manually edit the PartToolsEditor assemblies in dnSpy to fix this issue. Can't believe this wasn't implemented before!
  8. Seems like it gives up on loading the props after the singular prop thing throws an error. The error says something about a failed parsing of a Vector3, that might be why the singular prop is in the 0 position.
  9. Hi! I've been trying to modify an IVA space from a mod called "Deck's Saturn V". To do this, I've installed the Unity version specified in the original forum post, downloaded PartTools and imported them through the Assets menu. I've successfully selected my GameData folder and the IVAs are appearing in the list, but when I spawn them they don't contain any props. I've checked that the original cfg files do in fact have props listed, and the Props list shows the required props (I can also spawn them), but they are not spawning in with the model. I've also noticed that other things like seats and WindowEyeTransforms are loading. Sometimes only 1 prop is loading, like in the Mk3 cockpit it loads a singular CargoBag in the 0,0,0 position. Does anyone know what the issue could be?
  10. Alright, thanks. Seems like I've been looking at the wrong page. Thanks again for the help!
  11. Huh, seems like Decq's Saturn V doesn't bundle the Apollo spacecraft. I've looked through the files and it only contains parts that are needed to create the LV.
  12. Wow, this is the coolest IVA mission I've seen in a while. If I'm correct the IVA is from Decq's Saturn V, not from ROCapsules?
×
×
  • Create New...