Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes
OS: Windows 10 | CPU: AMD Ryzen 5 3600 6-Core Processor | GPU: NVDIA GeForce RTX2060 | RAM: 16Go
In the VAB, If you add a second vehicule to the workshop, its delta V readouts, TWR and burn time will always be 0.
- If you delete the first ship, the delta V is correctly calculated for the second vehicule, now alone in the VAB.
- Clicking on the vehicule selection icon above the vehicule doesn't update dV if it's not the first ship created in the workshop.
- Changing vehicule by using the launch assembly feature doesn't update dV.
- Updating staging of the second ship doesn't update dV.
- Adding new stages to the second ship doesn't update dV.
- Fuel mass is correctly shown either way.
From what I understand, It must be something related to the first ship being the "primary focus" of the deltaV readout, and the game is trying to read the values of the first ship while looking at the second one. Since no parts of the first ship exists in the second one, the dV reading will always be 0.
Issues that might be related :
Included Attachments:
.ipsImage {
width: 900px !important;
}