Jump to content

Deadweasel

Members
  • Posts

    1,940
  • Joined

  • Last visited

Everything posted by Deadweasel

  1. Not sure why, but ships using these parts are exceptionally laggy. I have a base/lander that uses the F.L.A.T. module, and even though it's only 78 parts it lags badly (which is unusual on this system). Timer is solid yellow and the frame drops are noticeable. Eject the module and fly out of load range, and suddenly everything's back to normal. :/
  2. I just assign them to a group I'm not using if the design carries the possibility to re-use 'chutes, usually the Abort group.
  3. As a general rule, if the craft in question is in atmosphere and the panel was broken by the weird loading glitch (breaks off because it was deployed during the load), I'll "roll back" the breakage by changing stateString to RETRACTED. However, if the panel was broken due to my own dumb blunder, I just leave it broken and chalk it up to "unexpected deviation from mission parameters". (In other words, due to the way the game handles relative velocities at load time, if your panels broke off while landed, I highly recommend you set them to RETRACTED, not EXTENDED, or it'll just happen again the next time you load that scene. Also, make it a point to retract any solar panels before you leave the scene.
  4. It's going to be relatively buried, but it's the engineGLADIUS file, in file path %KSP_ROOT%\GameData\B9_Aerospace\Expansions\D12Wingtech
  5. For me, it was "hiding" on the first page of the engines panel. It looks a lot like the B9 shielded docking port.
  6. Quick call-out: the GLADIUS hover engine does not activate when the toggle action group is hit, though it does deactivate. Also, the power-to-weight on them seems a little weak for their size. I tried using it on a small craft, but it simply wouldn't lift off. The only way I can see it being useful is if the entire ship were built around it and the hull and equipment complexity were kept to an absolute minimum. EDIT: Looks like there's some wonkiness with the engine deploy function in conjunction with the engine toggle. If I set the engine deploy in a separate group from the engine activation, it works fine. BUT, if I retract the engine while in air-breathing mode, the engine cuts off as I would expect. If it's in close-cycle mode and I retract the engine, it keeps running. Maybe if the engine activation were coupled with the engine deployment so they aren't separately-accessible functions? In other words, if the engine is on, it's deployed and vice-versa.
  7. A challenger indeed! Screw the kraken; you guys are likely to summon Whackjob himself if you keep this up!
  8. That's what FAR is for. One of the cool things about this game can also be a bit of an Achilles heel, in that the devs are well aware of the big mods (like FAR), and can therefore feel confident in putting things like re-tooling the aerodynamics a bit farther back in the task queue. Can say that I blame them really, considering all of the myriad things there are to develop and improve in this game. Shoot, thinking on it, there's no reason that Squad couldn't work out a deal with the the author to include the components of FAR in the stock game later on, much as they did with C7 and company.
  9. I think that's determined by the type of module that is declared in the cfg file. From what I can tell, you can declare general "Part", which includes fuel crossfeed capability but no lift specs, or "Winglet", which allows for lift but does not include crossfeed. I am by no means a developer (for KSP), but it looks as if the only way to get fuel crossfeed in wings would be to modify the "Part" module in the stock game code to include that function. A mod might be able to do it, but if that were the case, I'd have to wonder why there isn't such a thing by this point, and especially so with all the plane parts that have emerged since C7 first introduced the idea of planes in the first place.
  10. Two new hulls were successfully tested and deployed today. First out was the Orbital Automated Retrieval Shuttle (OARS) 101 "Pogo", shown here demonstrating a picture-perfect vertical landing. Immediately following analysis of the flight data, the shuttle was deployed to Oracle Station as a dedicated support transport for any of TranStar's massive exploration vessels, or regular station crew rotation. A week afterward, the Super-Cruise/Rapid Maneuver (SCRM) 101 "Starscream" broke the time-to-rendezvous record on its first flight to Oracle, docking only a mere 15 minutes, 28 seconds after leaving the ground. The KSC's public relations department was subsequently overwhelmed with complaints of home damage caused by Starscream's unprecedented sonic boom. The test pilot, Chuck Kerman, was blissfully unaware of the terror that had been left in his ionized wake, as he transferred to his berth aboard Oracle for some R&R.
  11. Let us know if you find a way to make it work. So far, it seems that wings won't act as sources for fuel unless they're declared as fuel tanks, at which point they stop working as proper wings. It's really weird, but then again, this is ​KSP we're talking about.
  12. Ummm... No, it's not just you, SpacePort doesn't even exist anymore.
  13. Yeah, tried that after I saw yours, but got no option for lights. I do have a second version of the cockpit installed though; the model might have changed enough to not overwrite the original when I updated. Can you tell me the lift rating on yours? (That's the primary difference between them that I can see in the SPH, I can figure out which one to use from there.)
  14. Wait, since when does the cockpit light up??? Mine doesn't...
  15. Good GRIEF, that computer power needed to float that thing would probably light up a small city! >_<
  16. I've never seen an inverse-troll before. Great way to get folks reading back through the thread and reminiscing! 10/10
  17. Today the press was treated to an unexpected show. They came to see a launch, but got a dinner show instead. For some reason best left in the timeless darkness of ignorance, Jeb had a soundtrack ready to play over the facility PA for just such an event... ♪♪ Be our guest Be our guest Put the boosters to the test Though the parachutes were early it turned out to be for best. Shoot them high Watch 'em fly See the flames light up the sky It's the show you weren't expecting, while the launch profile's rejecting. No ship is second best But this one failed the test So be our guest Be our guest Be our gueeeeeeeeest! ♪♪
  18. The downside of Google's "sponsored links" and their position at the lead of search results. Even if you know exactly what you're looking for, there's every chance in the world that some scammy "company" has gamed the system to get their crap showing up first.
  19. After some downtime to synchronize the effort to upgrade their systems, the KSC and TranStar are back in action! KSC initiated the re-launch of the space program with the launch and deployment of Oracle Station, followed by the first inter-orbit flight test of TranStar's new High-Speed Orbital Courier (HSOC) 110 Gyrfalcon shuttle. Gyrfalcon is designed to accommodate transfer of crew and supplies from Kerbin to the station, and (nearly) all points beyond, thanks to its newly-designed Everlight fuel converter. After a quick turn about the Mün, Gyrfalcon's next waypoint assignment was to rendezvous with Oracle to drop off crewmembers intended to staff the planned Duna research mission. Upon arrival, the excursion crew transferred to the station, there to begin their daily routine of testing and maintenance of the Cardinal II habitat lander, in preparation for arrival of the drive section that will take it to Duna. Having delivered the crew, Gyrfalcon departed for its final waypoint: the KSC itself, there to prove its agility and rapid return capabilities. The plotted re-entry trajectory was intentionally steep, but left little margin for error. Should the flight systems fail, the flight crew were essentially doomed. Fortunately, Gyrfalcon was designed well, and had no troubles whatsoever settling smoothly and quickly into its vertical flight mode from more than twice the speed of sound. The sonic booms swam over the facility, cracking a few windows as it passed. In the tower, a tracking technician swore fluently when his hot koffee vibrated off of his konsole and into his lap. Still moving at more than 200m/s, Gyrfalcon's crew watched out the windows as the KSC seemed to drift lazily by. Finally, it was time to initiate final approach, and the pilot deployed the air brakes as he brought Gyrfalcon around tightly but smoothly toward the runway, balancing engine power skillfully to keep the bird dropping almost sedately downward to the tarmac. As a final flourish, Winston Kerman brought Gyrfalcon to a perfect standstill in mid-air, hovering in place to give the press an awe-inspiring photo opportunity before bringing it in to alight gently on the runway, to the raucous applause of all watching the proceedings. With the successful completion of the newest shuttle tests, final build begins on TranStar's White Knight interplanetary drive section.
  20. After some downtime to synchronize the effort to upgrade their systems, the KSC and TranStar are back in action! KSC initiated the re-launch of the space program with the launch and deployment of Oracle Station, followed by the first inter-orbit flight test of TranStar's new High-Speed Orbital Courier (HSOC) 110 Gyrfalcon shuttle. Gyrfalcon is designed to accommodate transfer of crew and supplies from Kerbin to the station, and (nearly) all points beyond, thanks to its newly-designed Everlight fuel converter. After a quick turn about the Mün, Gyrfalcon's next waypoint assignment was to rendezvous with Oracle to drop off crewmembers intended to staff the planned Duna research mission. Upon arrival, the excursion crew transferred to the station, there to begin their daily routine of testing and maintenance of the Cardinal II habitat lander, in preparation for arrival of the drive section that will take it to Duna. Having delivered the crew, Gyrfalcon departed for its final waypoint: the KSC itself, there to prove its agility and rapid return capabilities. The plotted re-entry trajectory was intentionally steep, but left little margin for error. Should the flight systems fail, the flight crew were essentially doomed. Fortunately, Gyrfalcon was designed well, and had no troubles whatsoever settling smoothly and quickly into its vertical flight mode from more than twice the speed of sound. The sonic booms swam over the facility, cracking a few windows as it passed. In the tower, a tracking technician swore fluently when his hot koffee vibrated off of his konsole and into his lap. Still moving at more than 200m/s, Gyrfalcon's crew watched out the windows as the KSC seemed to drift lazily by. Finally, it was time to initiate final approach, and the pilot deployed the air brakes as he brought Gyrfalcon around tightly but smoothly toward the runway, balancing engine power skillfully to keep the bird dropping almost sedately downward to the tarmac. As a final flourish, Winston Kerman brought Gyrfalcon to a perfect standstill in mid-air, hovering in place to give the press an awe-inspiring photo opportunity before bringing it in to alight gently on the runway, to the raucous applause of all watching the proceedings. With the successful completion of the newest shuttle tests, final build begins on TranStar's White Knight interplanetary drive section.
  21. Some mod parts have multiple docking nodes on them. He's fixed it to recognize multiple docking nodes on a single part, not only whole parts that act as a docking node.
  22. Link still leads to 3.1. *shakes fist in impotent rage at Curse* *ahem* Nevermind, it seems we're both re-editing posts on-the-fly simultaneously, which is a recipe for confusion and disaster. Just saw the addendum to your latest post, so I'ma just gonna slink over to the corner and pout until Curse recognizes the genius and approves your latest version.
  23. I had to come back to drop one that just hit me in the face as I was reading another thread... Source should be so blatant it hurts. Click and clip! Make the kraken sniff Failing to launch Wiggle and dance Blame it on Jeb When the hitbox says you can't You must clip it When the intakes must be spammed You must clip it A simple toggle click And you clip it Ignore the purist d**ks You just clip it Clip it Into shape Slap 'em in Get straight Move forward It's not too late To clip it Clip it good!
  24. I apologize in advance for this, but I can't offer something more helpful than the Devo song your post forcefully slapped into my brain... you could say even clipped into it. >_< When the hitbox says you can't You must clip it When the intakes must be spammed You must clip it A simple toggle click And you clip it Ignore the purist d**ks You just clip it Clip it Into shape Slap 'em in Get straight Move forward It's not too late To clip it Clip it good! Okay, I've made a therapy appointment to get the help I so obviously need.
×
×
  • Create New...