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Everything posted by Deadweasel
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SSTOs! Post your pictures here~
Deadweasel replied to KissSh0t's topic in KSP1 The Spacecraft Exchange
Aw man, these are EPIC! Thanks very much for slapping me with a clue-by-four! -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Deadweasel replied to sirkut's topic in KSP1 Mod Releases
Having some trouble with the sounds on this one. If I use keybindings in IR's GUI, most often there's no sound (except for using the P key, which oddly seems to toggle the sound on/off rapidly). If I use the buttons in the GUI panel to move a joint, the sound just keeps playing seemingly forever. Since I didn't see this called out previously (during an admittedly cursory search of the thread), I'm thinking it's probably a conflict with another mod, but I have no idea which one, and there are lots. :/ Anybody else experience it? -
SSTOs! Post your pictures here~
Deadweasel replied to KissSh0t's topic in KSP1 The Spacecraft Exchange
Wait. Hold up. Stop the press. Where'd you get those WONDERFUL Harrier-style V/STOL engines?! -
Oh heck yeah! I love those parts too, built a series of awesome orbital crew shuttles with them.
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Oh man, that's a very pretty bird!
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The "You know you're playing a lot of KSP when..." thread
Deadweasel replied to Phenom Anon X's topic in KSP1 Discussion
...and then proceed to apply an extra "i" where it isn't needed. -
The "You know you're playing a lot of KSP when..." thread
Deadweasel replied to Phenom Anon X's topic in KSP1 Discussion
Well... technically, you're not wrong. -
[WIP]D12 Aerotech - A B9 Aerospace Expansion (Beta1)
Deadweasel replied to PolecatEZ's topic in KSP1 Mod Development
PorkWorks' SpacePlanePlus. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Deadweasel replied to sirkut's topic in KSP1 Mod Releases
You may be thinking of TouhouTorpedo there. ON TOPIC: Dude, these things are darned near bliss-inducing! Thanks very much! -
As the booster tore from the vessel, imparting its protests in the form of teeth-jarring groans and other various unwanted rending sounds through the hull to the crew within, Jeb turned to Bob with a sad look and an outstretched hand. "I know," Bob said sympathetically, taking his hand and clasping it tightly in his own while struggling to keep the tremor from his voice, "it's scary, but we'll get through this somehow." "No!" Jeb cried, pulling his hand back from Bob's grip in obvious annoyance, "I wanted you to hand me the Kit Kats, you sop. I'm hungry, stop hogging them all!"
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Also animatronics, because CGI is for slackers! "...we're gonna need moar boosters..."
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How about where the Kerbals came from in the first place? //shameless self-plug ;P
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[Showcase] Showoff Your Rep-Worthy Crafts
Deadweasel replied to Redrobin's topic in KSP1 The Spacecraft Exchange
The Journeyman, a dedicated heavy interplanetary drive system for major expeditions TranStar's HSOC-108 Kestrel employee shuttle TranStar Voyager long range exploration carrier with two HSCC-108 Whitefang scout ships TranStar's IPEC Excursion docked with the Wayfarer interplanetary drive vessel HSTAC Banshee HSTAC Silverhawk DV-102 Sherpa light rover dropship AACT-104 Starlance -
One thing that can cause confusion is if you're controlling your craft from a docking port that's been put on rotated upside-down, relative to the rest of the craft. It helps if you rotate set up your vertical alignment first, then handle the nose alignment relative to the target port. It doesn't really matter whether that is top or bottom, but you do want it to be either/or before performing other movements, or you'll have a hard time with unpredictable velocity shifts as you attempt to slide in place.
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[1.6.1] Soundtrack Editor 4.6 (2019-01-28)
Deadweasel replied to pizzaoverhead's topic in KSP1 Mod Releases
You're not the first to interpret that as an angry emoticon, though I've always thought of it as a "squinty face", similar to :3 without the kiddie-ness.- 779 replies
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[WIP]D12 Aerotech - A B9 Aerospace Expansion (Beta1)
Deadweasel replied to PolecatEZ's topic in KSP1 Mod Development
Check out PorkWorks' SpacePlanePlus. He's done some mods of B9 parts to provide fillers for just the very gaps you mention! EDIT: IVA for cockpits is still WiP though... -
[1.6.1] Soundtrack Editor 4.6 (2019-01-28)
Deadweasel replied to pizzaoverhead's topic in KSP1 Mod Releases
Absolutely not. We're perfectly capable of using whatever music we might have on our own machines, but my previous post was only a thought that had occurred to me at one point as I was agreeing with the idea of a playlist that was triggered by more events in the game. Guess the humor was lost.- 779 replies
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[1.6.1] Soundtrack Editor 4.6 (2019-01-28)
Deadweasel replied to pizzaoverhead's topic in KSP1 Mod Releases
...and when you do your first Goo experiment, up pops Weird Al Yankovic - Slime Creatures From Outer Space >_<- 779 replies
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[WIP]D12 Aerotech - A B9 Aerospace Expansion (Beta1)
Deadweasel replied to PolecatEZ's topic in KSP1 Mod Development
Jeb is disappoint... -
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The "You know you're playing a lot of KSP when..." thread
Deadweasel replied to Phenom Anon X's topic in KSP1 Discussion
It actually does have an umlaut. As already mentioned, check the wiki; it has it there! In fact, if you're interested in maintaining accuracy (if you get that little twitch over such things like I do), use ALT-129 and you can type "Mün" all day long. -
Challenge ( Try fixing this :P) Would be nice !
Deadweasel replied to Jakey4150's topic in KSP1 Mod Development
You "challenge" the community to break a license and are upset there are no takers? What then? Rename the file and re-post it under your name instead? It's pretty arrogant and selfish to expect people to jump at your demand to do something you hadn't even asked the actual author about first (until today).