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Robin217

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Everything posted by Robin217

  1. Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 Home Single Language 64-bit (10.0, Build 22621) | CPU: 13th Gen Intel(R) Core(TM) i7-13700HX (24 CPUs), ~2.1GHz | GPU: NVIDIA GeForce RTX 4060 Laptop GPU | RAM: 16 The solar panels seem to be too strong capable of holding the weight of a craft on their own. Here in the video attached I had to land horizontally (i totally didn't forget adding landing legs), so I was surprised when upon doing so the solar panels didn't break off. As shown in the end of the video the 'Unbreakable Joints' option is turned off. I don't know if this is a bug or an intended feature so I'm reporting it, sadly i don't have the craft file of this craft anymore as this was happened a while ago and I started a new campaign altogether a few days ago. Included Attachments: sol.mp4
  2. Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 Home Single Language 64-bit (10.0, Build 22621) | CPU: 13th Gen Intel(R) Core(TM) i7-13700HX (24 CPUs), ~2.1GHz | GPU: NVIDIA GeForce RTX 4060 Laptop GPU | RAM: 16 During EVA, when using RCS to move the Kerbal around, sometimes they can survive high speed landings. Most of the time Kerbals are destroyed but sometimes they do survive like nothing happened. I've noticed this only on Mun so far, don't know for other planets and moons yet. Included Attachments: wee.mp4
  3. Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 Home Single Language 64-bit (10.0, Build 22621) | CPU: 13th Gen Intel(R) Core(TM) i7-13700HX (24 CPUs), ~2.1GHz | GPU: NVIDIA GeForce RTX 4060 Laptop GPU | RAM: 16 When moving the camera around a Kerbal on EVA, if the camera hits the ground or an collidable object, it glitches itself out and kind of separates from the focused Kerbal. So when trying to move the Kerbal using the WASD or arrow keys, the camera itself also moves alongside the them. The attached video only has the glitch shown with a Kerbal but I've noticed this happen with crafts too. Included Attachments: Cam.mp4
  4. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 Home Single Language 64-bit (10.0, Build 22621) | CPU: 13th Gen Intel(R) Core(TM) i7-13700HX (24 CPUs), ~2.1GHz | GPU: NVIDIA GeForce RTX 4060 Laptop GPU | RAM: 16 This is something I have noticed twice so far (I have played KSP2 only for it about an hour so far). Sometimes during the flight, due to some movements of the Kerbals, their body clips through the vehicle . It didn't affect the flight in any way but it did look weird. In the attached image I noticed this during the reentry from the Kerbin orbit. The other time i noticed this was on the launch-pad where the Kerbal clipped through the vehicle, during one of their idle animations. Sadly I do not have a image for it as it happened only for a moment and I couldn't capture it. Included Attachments: .ipsImage { width: 900px !important; }
  5. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 Home Single Language 64-bit (10.0, Build 22621) | CPU: 13th Gen Intel(R) Core(TM) i7-13700HX (24 CPUs), ~2.1GHz | GPU: NVIDIA GeForce RTX 4060 Laptop GPU | RAM: 16 I apologize if this has already been reported, a new KSP2 player here. This is a glitch I noticed in the VAB. When zooming in a little too much, the camera enters continues zooming in crossing the vehicle and the VAB. By pressing the RMB the camera reset to it's original position. Included Attachments: ksp2.mp4
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