I launched a spacecraft (mothership+lander) to the mun.
While it was on escape trajectory, i launched 2 more craft sequentially, the first one making an almost perfect circular orbit between 99-101km, the following one made a highly elliptical orbit - i'm time efficient!
When i returned to the ship en route to moon (which just sat there, SAS off, engine idle etc), it was burning full speed in a random direction and by the time i hit X to 0 the throttle again it was too late and i missed the moon completely - i hit F9, loaded into the flight again, same thing: throttle is at 100% accelerating in a random direction. I did repeat that a few times, double and triple checked in tracking station that the craft was in fact NOT accelerating, but every time i loaded into it, it was full throttle regardless... so i reloaded one final time, constantly hammering the X key while on loading screen, and voila - i still had a Mun Periapsis, albeit it was shifted and precious deltaV was wasted for that - but i'm only going to the mun with plans to return so what's deltaV worth anyways? Also all that time efficiency went out the window obviously (not in terms of in game time, but irl time).
I then made it to the mun, my lander touched down and Val planted a flag - her second one on the mun, hence she left a cheeky remark of how the first one apparently didn't count and THIS being the ONLY flag in a mun's mare (first one wasn't a mission, nobody asked Val to do it)..
She then prepared her take-off, ready for the rendezvous with mothership. In order to switch on the lights around the docking port, i took control of the mother ship to figure out it was now wildy spinning in orbit, kinda out of control.. SAS didn't help, reloading didn't help, restarting the game luckily did.
After the 2 ships been linked up, we made our way back to Kerbin - where both craft splashed down safely without any further incidents.