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SuperBoots

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  1. I managed to get my lap down to 1:38. I might try to improve on it later but for now I just need to go to sleep.
  2. I was able to reproduce the missing trajectory lines with an extremely basic craft, just throw a stack decoupler and fuel tank on the bottom of a rocket and launch. I think any vehicle where you leave part landed and decouple another part to launch it will cause this issue where the game thinks the whole thing is still landed. In this 57 second video I build the craft from scratch and launch it from KSC and show the bug.
  3. Edit: it sounds like the bug I'm talking about is similar to the one this thread is for but it's actually a different bug with it's own existing bug report thread. I've posted over there and removed the details from this post to hopefully reduce confusion. [removed]
  4. @The Space Peacock Thanks, I'm not seeing it when browsing the KSP 2 bug reports though, does it just take time to show up or is there maybe something funky going on with un-archiving?
  5. Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 Pro | CPU: 11th Gen Intel Core i9-11900K @ 3.50GHz | GPU: NVIDIA GeForce RTX 3070 Ti | RAM: 63.88 GB I'm trying to build a rover that has a little launchable drone for taking atmospheric surveys, whenever I detach the drone the front wheels fall off the rover though. The rover is pretty basic construction, the frame is an RC-R "RoveMate" with some STJ-3125 Square Truss Junctions and ST-Micro-1 Square Micro Trusses attached to the front and back. The RoveMax M1 wheels are attached to the trusses. Then I've slapped a bunch of batteries, fuel tanks, fuel cells, antennas, and science equipment on it. I tried to reproduce by just taking the RC-R and putting the M1 wheels on it and a pair of docking ports but that didn't reproduce the issue, then I added the trusses and attached the wheels to them and that still didn't reproduce the issue. Then I rebuilt the rover from scratch with all the batteries, fuel tanks, fuel cells, etc, and then I was able to reproduce the issue. If I get time I'll try taking the parts off one by one and see if I can identify a specific part that causes the issue. Included Attachments: KerbalSpaceProgram22024_01.31-12_23.15_01.mp4 .ipsImage { width: 900px !important; }
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