Reported Version: v0.2.1 (latest) | Mods: UITK for KSP2, BepInEx, Micro Engineer, Manuever Node Controller, Lux's Flames and Ornaments, Noed Manager, Wayfarer's Wings, Community Fixes, Flight Plan | Can replicate without mods? Yes
OS: Windows 10 | CPU: AMD Ryzen 9 300X 12-Core processor | GPU: NVIDIA GeForce RTX 2070 | RAM: 65536MB
Only "Horizon Mode" camera view appears to work correctly - Celestrial camera appears to functional in the exact same way as "Horizon" does currently (Severity: Low, Frequency: High, constant without exception).
No steps needed to replicate - simply begin a game, and place any vessel into orbit around any celestial body.
Expected behaviours
Horizon Camera view functions perfectly, placing the currently orbited celestial body "below" the active vessel. Works perfectly for launches and atmospheric flight, landings on celestial bodies, EVAs on celestial bodies, ect.
Celestrial Camera View: I'm still new to KSP2, so still learning my way around. This is how I expect Celestial camera to work: the same as Orbital camera view from KSP1? Or at least, exhibit different behaviours than Horizon camera view. The camera should be orientated so all of the Kerbol System's planets are viewed on a horizontal plane, matching the same camera orientation as in the Map View. In Celestial mode (I assume), from the point of view of a vessel on a perfectly equatorial orbit, the orbited celestial body will appear to move around the vessel horizontally (as with Orbital view). However, from the point of view of a vessel on a polar orbit, the orbited celestial body will appear to move around the vessel vertically.
Actual behaviours
Horizon camera view appears to work perfectly, however Orbital camera and celestrial camera currently behave in the exact same way as Horizon camera does. This occures regardless of vessel orientation. This can be quite disorientating for players coming from KSP1 (such as myself) or players expecting to see the solar system orientated to match any given planet's orbits around the sun.
In the attached video I demonstrate how Horizon and Celestial camera views appear to function in an identical way currently, and occasionally there are weird camera snaps when switching between camera modes - as though the camera almost behaves as expected, before reverting to copy the Horizon view.
Unclear if related:
Automatic camera always seems to default to "Horizon" view.
Chase, Body and Capture cameras also all seem to function in the exact same way, and I haven't been able to tell them apart.
Included Attachments:
HorizonandCelestialCameraBug.mp4
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