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SomeRandomGuy

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Everything posted by SomeRandomGuy

  1. Extra strange to have access to me than but not hydrogen. Cracking hydrogen from water is at least expensive in terms of power needed. Hydrogen from methane steam reformation is cheap.
  2. Makes no sense to me at all that interstellar is before resources, unless the goal is to delay having anything like.new gameplay visible for as long as possible, and just stick with cosmetic development.
  3. I'm pretty sure that was the goal. KSp2 wants to make the game more accessible to a new group of players, and kind of took the fact that the older player base would be around for the ride if they paid some lip service to what KSp1 veterans would have wanted. They've been partially successful. There is a new, small player base of fans who love capybaras and meming, and some older ksp1 player bought it anticipating an improved KSP, though I think many of them didn't keep playing it or are still in a wait and see mode. But hey, hope springs eternal. Just like before 'for science!', everyone who wanted to sell you on the game said the next update would solve the lack of a game there...now the resource &colony system will solve things. Or maybe interstellar will. Or multiplayer. Or full release. Who knows, pay your $50 and join the ride, once they have your money all you can do is try to get more people on board the hype train.
  4. A new generation of streamers is going to have to come around for KSP2, the old ones aren't nearly as invested in it as they used to be in KSP. There's been only 1 day this week where KSP2 got more than 100 views on twitch. Through the grape vine I've heard the private streamer discord for that is at a big lull too. But maybe Intercept is just in a wait and see mode - after a couple more years of development on KSP2, then maybe we'll see a big push to get the community invested again, when the game is where they want it to be.
  5. Nah it's cool I get it. If you posted here about being off site with nate and having Howard making little musical numbers to give Nate an intro sound track, people here would be like "You're doing offsite meetings after already spending 2 weeks doing sprint planning? When do you even work?" And on the discord they're all like "yeah it's cool,, everyone at Intercept worked so hard on Science, you guys should go hang out, it's Friday, why you even at work?"
  6. Maybe it's just that they feel the discord is more representative of their existing/target user base. Or just that people there are nicer to them. The discord is always happy to see the CMs it seems, even if it's just posting capybara pics at them - for a CM, the discord must seem like walking into a pub to see a bunch of friendly drunks you know, vs here where it's like a business meeting where people expect things and want a product that isn't quite what Intercept made. I know I'd rather be at a pub than working.
  7. Even if they planned 3 or 4 sprints at once, 2 weeks to do this planning in is a long time. And is also not agile.
  8. My guess is that because this colonies update will have no resources, it will be akin to a sandbox mode for colonies. So no, no challenge there really for anyone, much less an experienced ksp1 player. Not that this says much about the future, but it seems clear the focus of the game, during these very early years of development, is weighted toward aesthetics and new players.
  9. Yeah agreed, I didn't want to say anything but that surprised me too. I dunno, when I checked over there Dakota had like 10 posts per day or so. Now, most of them were just chit-chat and memes, but at least he was interacting, seems like they expect people to follow them over there. Not like there's a 'Forum tracker' on the discord that copies CM posts to them, like there's a discord tracker here. IIRC - I Dakota was replying to a post of either a rat car or a capybara in reference to adding more community memes to the game. Not sure that's what you had in mind in terms of content dialogue.
  10. If you want to influence development, you have to get on the discord, so you can get stuff like this in. https://imgur.com/a/NYw2qSd
  11. https://www.edy.es/dev/2015/06/kerbal-space-program-will-use-vehicle-physics-pro/ KSP used VPP since 2015. Probably the issue is exactly the one you site. All those racing sim games use cars with very defined, low centers of gravity, on concrete/racing tarmac, with reasonable masses, in standard gravity. Rather than randomly shaped rovers in random gravity fields with the wheels in whatever position the player wants to put them with the center of gravity often much higher than a car's. The options are 'slide' or 'tip over' or 'magic fantasy physics where the rover doesn't tip over despite the way the forces should work'.
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