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monkeaproachingmonke

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  1. go to C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\KSRSS\EVE delete Geysers.cfg yup thats your fps eater ,i know noone who can run with them in 60 fps go to C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\KSRSS\EVE delete Geysers.cfg yup thats your fps eater ,i know noone who can run with them in 60 fps ksrss ,europa lag go to C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\KSRSS\EVE delete Geysers.cfg yup thats your fps eater ,i know noone who can run with them in 60 fps
  2. its parralax go to Steam\steamapps\common\Kerbal Space Program\GameData\Parallax\Config open parallaxglobal.cfg and change scatterer density /distance https://gitlab.com/ksrss/KSRSS latest download
  3. FIXED still no clue if it was a memory issue (i have 24gb of ram) or one of the spacecrafts causing crash but i fixed it what i did got the last backup/savefile and deleted every debris ,asteroid,deployable science and ,,others'' section in with KML TOOL you can find it here
  4. do you happen to use autostruts or all solid option ? it sometimes summons kraken
  5. use ckan man ckan is love https://github.com/KSP-CKAN/CKAN
  6. after i have deleted this craft i still encountering the crash but now it gives me something new in player.log Uploading Crash Report ArgumentNullException: Value cannot be null. Parameter name: _unity_self at (wrapper managed-to-native) UnityEngine.ComputeBuffer.get_count(UnityEngine.ComputeBuffer) at ParallaxGrass.ScatterCompute.AwaitDistributeReadback (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00041] in <a6d74299c54e4f7a94f5e9deb2cc4ed5>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: <a6d74299c54e4f7a94f5e9deb2cc4ed5> Line: 0) from what i got from forums it may be a corrupted save file maybe someone knows how to salvage it?
  7. hello i have a big save which 30+ flights. Im playing on it for over a year by now. What is happening is that the game will go into not responding state(in task menager) every time i hit a certain date lets say year 2258 day 50 ,the thing is it is not universal ,by this i mean i may asssume save is corrupted and revent to backup copy but the only change that it will make is to take me backwards in progression and still make me crash just at a diffirent date for example year 2257 day 31. Whats important is i dont have to look at the vessel to summon the crash it will always happen no matter if im loaded in or warping in space complex its funny because i would probably have worked it out by myself but the game never produces output.log file which i assume would contain the reason of crashes. I saw many posts about no output.log being made but i found no luck with them. I looked at appdata,changed settings in the launcher,searched whole pc with Everything program yet no output.log was ever found. last lines of ksp.log are [LOG 14:27:13.682] [PersistentThrust]: GameEventSubscriber - detected OmVesselSOIChanged [LOG 14:27:14.661] [OrbitDriver]: On-Rails SOI Transition from Sun to Kerbin. Transition UT Range: 4871679401.742 - 4871699401.742. Transition UT: 4871697874.852. Iterations: 24. [LOG 14:27:14.661] [PersistentThrust]: GameEventSubscriber - detected OmVesselSOIChanged [LOG 14:27:14.713] [OrbitDriver]: On-Rails SOI Transition from Sun to Kerbin. Transition UT Range: 4871699401.742 - 4871719401.742. Transition UT: 4871701591.728. Iterations: 24. and player.log [OrbitDriver]: On-Rails SOI Transition from Sun to Kerbin. Transition UT Range: 4871699401.742 - 4871719401.742. Transition UT: 4871701591.728. Iterations: 24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [PersistentThrust]: GameEventSubscriber - detected OmVesselSOIChanged (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) i would gladly receive some help from you guys i made a video showing this crash
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