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Shammyofwar

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Everything posted by Shammyofwar

  1. I just stumbled across this looking for Beta testers for my mod, I just released a similar mod https://spacedock.info/mod/3586/Galactic Trading maybe we can collaborate if you want to resurrect your mod?
  2. Try this https://spacedock.info/mod/3586/Galactic Trading
  3. Galactic Trading - 0.9 Beta Love KSP like me but tired of the same, ole same? Love Tycoon games? Galactic Trading is for you. Galactic Trading creates a whole new way to play KSP as an Import/Export/Shipping tycoon. Enjoy buying and selling Oil, Gems, Gold, Goods, Packages, and more-17 in total including some stock items such as fuels. -BUY LOW, SELL HIGH! Implemented MK1, MK2, MK3, size 2, and size 3 trade cargo tanks. 26 different trading outposts all over the Kerbin and beyond based on KSP launch sites and custom ones. List of locations, and their items' prices in Spoilers folder. Waypoint manager waypoint import file in Spoilers folder. To do yet Complete and tested functional, further testing required this is a beta release. Future plans Optimize buy/sell locations and prices. Possibly adding more outposts on moons and other planets. Possibly adding Space station outposts. Possibly adding more items to buy and sell. Possibly adding support for other planet packs. Looking for people with coding skills to help expand and maintain this mod. Required Dependencies Kerbal Konstructs Omega's Stockalike Structures: No Textures Required Waypoint Manager Suggested to make this mod more enjoyable but not required MechJeb 2 AtmosphereAutopilot (Fly-By-Wire) KSPCasher Continued (Suggested setting to 0/100/100) BetterTimeWarpContinued Trajectories No conflicting mods that I'm aware of. Credit to Squad - No added textures. Released under GPL V3.0 See F.A.Q. and other documents enclosed for additional info. Screenshots Download here 0.91 beta release Change log-Uploaded the correct file - the previous upload was an earlier WIP file, not correct beta release ROADMAP FOR GALACTIC TRADING Version 0.9 for Kerbal Space Program 1.12.5 Released on 2024-04-09 Version 0.91 Beta for Kerbal Space Program 1.12.5 Released on 2024-04-10 Uploaded the correct file - the previous upload was an earlier WIP file, not the correct beta release Version 0.9101 Beta for Kerbal Space Program 1.12.5 Released on 2024-04-10 I created this mod for my enjoyment and enjoyed it so much that I thought I'd share.I apologize I got a little disorganized and had too many copies of this mod on my PC- The previous 0.91 was the correct file but had a ore price patch that I removed because it bugged the resource prices, this file ladies and gents is right out of my KSP game files and is good to go! Milestone 1 I will start to balance prices and goods availability and add localization files to allow easier translations and a cleaner file system using AI when Milestone 1 hits 1000 downloads and at least 10 feedback replies then release Version 0.95 Beta - To be started after Milestone 1 is hit Goods prices and availability are optimized with AI. Milestone 2 I will start to add 10 additional outposts all over the Solar system, Add every caliber of BD armory rounds and at least 10 missiles as tradable goods then rebalance with AI when Milestone 2 is hit 4500 downloads and at least 40 replies on the forum when complete this will be no longer Beta. Version 1.0 - To be started after Milestone 2 is hit First non-beta release featuring 36 Trading outposts, and 17 tradable resources and tradable weapons. Milestone 3 If this mod gets to 20,000 downloads and at least 80 replies to the forum release post I will hold a poll on the forum on which planet pack to add 36 Trading outposts throughout said planet pack and rebalance with AI. This will be released version 1.5. Version 1.5 - To be started after Milestone 3 is hit 72 Trading outposts spanning numerous solar systems with 17 tradable resources and tradable BD armory weapons. Future beyond this? Any suggestions? The reason for these milestones is I created this mod for myself and thought I'd share and am happy with it the way it is. I don't want to do everything stated above if no one is playing the mod but myself.
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