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Shammyofwar

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Everything posted by Shammyofwar

  1. As announced I am working on It is a complete re-make and update. I plan on 2 more ships other than the ones announced bringing the total ship count to 13. May I please have some suggestions?
  2. Update - All 6 ships for 0.6 release look and fly well with Warp drives and Impulse drives.May still need future warp speed and or resource adjustments. Only have 1 known bug with warp stars effect that I am working to resolve then I'll release 0.6 Beta. More pictures
  3. Scifi Shipyards Redux Roadmap Alpha 0.5 – This is where I am right now 6 ships from original mod Voyager Borg Cube Tardis Stargazer Doomsday Machine Sci Fi Saucer All load correctly, are modular, have functional impulse, and warp engines from TrekDrive but not all fly well. I need to fine-tune performance and fix a few ongoing bugs then I will release 0.6 Beta. Beta 0.6 – 6 original ships are functioning and flying properly with no known bugs. I will not be updating Enterprise or the Shuttle because you can get well-made versions of them in TrekDrive. Beta 0.7 – Adding 7 ships from outdated Skunkworkscommand mods. This will be released when all 7 additional ships are functioning and flying properly with no known bugs Republic Attack Ship Excelsior KTagga Class Cruiser Klingon D32a Bird Of Prey Romulan Bird Of Prey ???? Suggestions Please ???? Suggestions Please Beta 0.8 - Integrate BD armory modules (BD armory will optional but necessary for them to function) such as Integrated radars, AI autopilot, and weapons control. I would also like to see a multiplayer server hosted for this mod at this release , but i have niether the funds nor the bandwidth to host it myself. I Will be looking for a volunteer for this at that time. I think it would be a ton of fun! Beta 0.95– (may not happen) If I can get a coder and a modeler who wants to contribute I want to add a few of new interiors and make all ships FreeIVA compatible with ASET functionality. - I can not code or model anymore. Release 1.0 – All release all files will be localized, any known bugs corrected and i will write an in-depth on how to customize all ships via the modular system and post on GitHub a library of modular plug-ins plug-in files to make customization super easy. I am not going to assign any milestones to this mod as I did on Galactic Trading as this is something i am developing for me and am sharing it with the world. If you would like to contribute to the development of this mod please reach out to me. I hope you all enjoy it – I know I will!
  4. The initial beta will have 13 ships in total Original mod: Voyager Borg Cube Tardis Stargazer Doomsday Machine Flying Saucer Ships imported from SkunkworksCommand Republic Attack Ship Excelsior KTagga Class Cruiser Klingon D32a Bird Of Prey Romulan Bird Of Prey ???? Suggestions Please ???? Suggestions Please
  5. More Pics Just got permission from StinkyAce AKA SkunkWorksCommand to use his ships so this will be not only a Redux but an expansion as well. Any Requests?
  6. Small update I am restructuring all ships in this mod to be 100% modular using Module Manager. This will allow a high degree of customization and ease of update/expansion. Example - The Voyager hull cfg You'll notice there are no resources, engines, science etc. It's all Modular and being added by MM Example - control Opinions/feedback?
  7. Correct it uses Enterprise by StarVision and Boogaman. I can not model anymore so got to use what's available to me. It has no EVA or interior issues with it and expands crew capacity to 8.
  8. I recently said I was going to update/remake because I have already some of the parts updated for my personal use. I have obtained permission from TheShadow1138 to use his code from So thought I'd drop an update and some pictures. Gallery here . I have a fully functional USS Stargazer, USS Voyager, Borg Cube, Doomsday Machine, TARDIS, and Flying Saucer that all use impulse engines and warp drives from TrekDrive. There are still bugs and tweaks to be made before I can publicly release the Beta and it may take me some time because I am limited on time to test and fix. Just wanted to let you all know it's a WIP. If anyone wants to help PM me.
  9. Ty corrected spelling and pushed V1.1
  10. Nice Work! I thought the same thing so I created one., just now released it as I just came to the forums.
  11. Kerbal Expeditionary Group is an agency for my mods moving forward. Required Dependencies None Conflicts None In case anyone was wondering about how I chose the name It's 2 fold: Expeditionary strike groups (ESG) are coordinated groups of surface ships, aircraft, submarines, and other naval assets. The initials K.E.G. - Who wouldn't want to be a KEG tester or play with a KEG? Download here When is complete I am going to add custom contracts for this agency. Change log V1.1 corrected spelling error
  12. MK3 Science provides MK3 Mobile Processing Lab MPL-LG-8, Dependencies Kerbal Expeditionary Group (included in download) Conflicts None Credit to Squad for exterior models Sci-Fi Shipyards-StarVision and Boogaman for Enterprise Pictures MK3 Science mod KSP Changelog V1.1 Uploaded the correct file that Removed Cockpit and tester parts. Changed interior to Enterprise. Changed crew capacity to 8 Added a Command Module, low output RTG, Antenna, and resources. Adjusted part price Added Kerbal Expeditionary Group dependency included in download Download here
  13. I have resurrected parts of for my own enjoyment who would like to see me complete and release it?
  14. Rescue mission with a dockable command module add-on?
  15. Played my mod and my 2nd KSP install with a and installed
  16. The only thing I know that comes close is
  17. I love this mod I created a community tech tree patch to put these techs in the late game thought id share. Just create a notebook doc and put in folder with this mod
  18. Thought I'd say hey everyone. I have over 1000 hours playing KSP (20 -45 min a session) and have created/updated numerous mods via config file creation/editing for KSP for my enjoyment. I joined the forum to be part of the KSP community because KSP is in my opinion the best game ever made!
  19. This is my first release of a KSP mod (not my first KSP mod). Please submit any bugs, errors, suggestions, or feedback here. If the mod is popular, I may publish a expanded version.
  20. Try https://spacedock.info/mod/3586/Galactic Trading
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