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Xristov7326

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Everything posted by Xristov7326

  1. Hey all, sorry for the necro. I noticed the drone cores are lacking Kerbnet functionality, so I took it upon myself to write a patch for them which I shall post it here for anyone who is interested. Just create a file called AOA_Kerbnet.cfg and add this to it. I based it off of the Stock Mk2 Drone Core, keeping the FOV in line with that and the Stock SAS nosecone. The detection rating for the two Falkens and the KQ-05 are balanced neatly between the two stock aero parts, given their tech tree positions (I didn't want to undermine the high tech position of the Mk2 core). With the KQ-05 FLIR however... I doubled the non-enhanced FOV (better then the other aero parts but nowhere near the high end probe cores) and then gave the detection the same boost over the Mk2 core that the Mk2 has over the stock SAS nosecone, which ends up being double the other AOA cores as well, but still not 100%. That is exclusive to the stock rover. The reasoning being it IS a high tech surveillance drone with a fancy camera, but hopefully not so overpowered as to undermine other Kerbnet capable parts. Feedback is welcome.
  2. @Gregory SpanKerman I just did a fresh install with both Mk3 Expansion and Restock and I noticed the same issues with the SRBs and the docking port textures, as well as the LF/O tanks in the service bay. I tested the patch mentioned a few pages back that modifies certain parts and adds deprecated textures to a custom whitelist, and it seems it no longer works as @SuicidalInsanity fixed the texture issues an update or two ago. I did however find this - After a certain amount of trial and error (mostly error), I did some digging in the parts configs for the SRBs and the service bay and I found the remaining missing textures. So by adding these items to your whitelist along with the Clampotron one quoted, it should fix the issues with Restock. Squad/Parts/Engine/MassiveSRB/solid_booster_cm.dds Squad/Parts/Engine/MassiveSRB/solid_booster_em.dds Squad/Parts/FuelTank/mk3Fuselage/Mk3Fuselage.dds Squad/Parts/FuelTank/FoilTanks/RadialTanks.dds Hope it helps!
  3. Thanks for the quick response guys. I guess the next step is download and test both together. As for messing with tech tree nodes, I'll cross that bridge if/when I get to that point. I have a good idea what to look for now.
  4. Hello @linuxgurugamer do you know if there are any issues with this mod working alongside the ESLD mod? I'm working on my first modded game and plan on adding both along with roverdude's Alcubierre Drive mod for "roleplay" reasons. Also if I wanted to tweak the CTT positions for this mod (for said reasons) would it be in this mod or CTT?
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