Tormy45
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Everything posted by Tormy45
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Using Linx's Old Config file for OPM gave me the same results. Its not just Slate by the way, Priax and Wal had the same texture issue from orbit. I opened up the Debug toolbar and saw that I was getting the error, "cannot find preset "high" for pqs "slate" as I entered the orbit of Slate. Not sure if its an issue with Parallax Continued or perhaps something going on with Kopernicus, I left a comment describing the issue on Linx's Parallax thread but haven't gotten any replies yet.
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Tormy45 replied to Gameslinx's topic in KSP1 Mod Releases
I've been using Linx's Config file for OPM parallax continued and I get a strange terrain bug on some of the surfaces from Orbit. Specifically Slate, Priax and Wal. When I enter their orbit above 100km the surface terrain shifts and moves in a strange manner, it looks like the terrain acts like a cloud and moves along with your orbit. I'm not sure if its an issue with the OPM parallax config file or perhaps an issue with Kopernicus. I also get the warning "cannot find preset "high" for pqs "slate". Below is my KSP log file. https://mega.nz/file/SJEU2C7K#m2cR5i-8wzT1fKUoOyw5VqaqiaYyu6HMFDPpJ7GiPto- 3,156 replies
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The Two engines are the X-2 Heinlein Nuclear Saltwater Engines from Nertea's Far Future Technology. I'm not 100% on the radiators but i'm guessing they came from Nertea's Heat Control mod. I'm pretty happy with my current mothership, its has about 31,000m/s of Delta V, about an hour of burn time. More than enough to visit Jool and all its moons. For my next generation mothership I'll be using the big brother to the Heinleins. Its gonna be a monster of a ship, lol.
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Ooh boy, got quite a few things done in KSP today. Finally arrived at Jool for the first time. Preparing to enter Lythe orbit Undocked from Discovery One and beginning Lythe retroburn Great landing site if you ask me Successful landing! Found a geyser, oh yeah. Run away, Run away!! Enjoying the amazing view one last time on Lythe A successful ascent back to Lythe orbit. On to the next Joolian moon!!
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[WIN] KML - Persistence file editor
Tormy45 replied to Mythos's topic in KSP1 Tools and Applications
Same here, my lander's docking port was bugged and couldn't undock from my mothership and complete a 2.5 mil payout contract. This tool is a godsend.- 238 replies
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I seem to be having an issue with a specific part, that being the Falcon 9/Heavy Full Thrust Second Stage Tank from the Tundra Exploration Mod. Every time I use this part it absolutely murders my frame-rate down to 3fps on the launchpad. I soon as I remove and replace it with other tanks my FPS settles back to normal. I was told on the Tundra Exploration thread that my log files contain a lot of exceptions from DynamicBatteryStorage.ModuleCryoTankPowerHandler. If those are happening after a scene change to Flight then those are probably what's killing my performance by causing the log file to be spammed continuously. Is there any way to fix this without having to uninstall Dynamic battery storage? Some of Nertea's other mods require Dynamic battery storage and I wouldn't want to uninstall any if possible. If anybody wants to take a look at my log file I would be very grateful. Here is my full log file: https://mega.nz/file/6UFGWbZA#W99nyhKb6vRF_-8hyWzERSvlpgEbZXWJUB8u9qiHpOo Exception handling event onEditorShipModified in class EditorVesselDataManager:System.NullReferenceException: Object reference not set to an instance of an object at DynamicBatteryStorage.ModuleCryoTankPowerHandler.GetFuelTypes () [0x00008] in <ce8c094d51db45938ad65ca113e0ce60>:0 at DynamicBatteryStorage.ModuleCryoTankPowerHandler.Initialize (PartModule pm) [0x00009] in <ce8c094d51db45938ad65ca113e0ce60>:0 at DynamicBatteryStorage.VesselElectricalData.SetupDataHandler (PartModule pm) [0x0008f] in <ce8c094d51db45938ad65ca113e0ce60>:0 at DynamicBatteryStorage.VesselData.RefreshData (System.Boolean fromScratch, System.Collections.Generic.List`1[T] vesselParts) [0x001db] in <ce8c094d51db45938ad65ca113e0ce60>:0 at DynamicBatteryStorage.EditorVesselDataManager.InitializeEditorConstruct (ShipConstruct ship, System.Boolean forceReset) [0x00043] in <ce8c094d51db45938ad65ca113e0ce60>:0 at DynamicBatteryStorage.EditorVesselDataManager.onEditorVesselModified (ShipConstruct ship) [0x00024] in <ce8c094d51db45938ad65ca113e0ce60>:0 at EventData`1[T].Fire (T data) [0x000b0] in <4b449f2841f84227adfaad3149c8fdba>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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I seem to be having an issue with a specific part, that being the Falcon 9/Heavy Full Thrust Second Stage Tank. Every time I use this part it absolutely murders my frame-rate down to 3fps on the launchpad. I soon as I remove and replace it with other tanks my FPS settles back to normal (around 97fps on a launch of a rocket). Any idea why this is happening?