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MrShelter

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Everything posted by MrShelter

  1. That's great! I am quite busy these days, so I won't work as active as last week, but I will try my best Batteries look awesome!
  2. An offtopic message, but lets congratulate SpaceX with successful Flight 5 and first booster catch on first try! Everything was done amazingly, even not a single engine malfunctioned that day!
  3. the imgur is updated, and wiki as such. I see some problems I made, will fix that, and also, won't you mind if I make project files and convert dds files into png? For easier modification purposes
  4. I meant to put TU_Restock not inside TURD folder, but rather outside
  5. It is recommended to install TURD to color parts which are not affected by Restock, as is I have found to be mk1 airplane parts, most mk2 and mk3 I do have plans to color them with my, subtle, style, but not a priority cause of enormous amount of work to do, same applies to non-mesh variants(textures)
  6. The wiki is done! Check it out and tell what you think. Has part counter, albums etc When you have done your parts, when commiting please put your screenshots of each part like I do in description so I can put it into album(or I can do it myself) Also I made some changes related to list, changed category names, added empty categories, nothing special, just don't forget to save and pull
  7. Im almost done with the list, and seems some parts are missing such as [noseCone], and one of the part count was wrong too, I will fix that Also when coloring, please check Guidelines, I tried to mimick style of original TURD And I think you can also artifically split texture switch into potentially tens of them by just splitting parts across layers, then saving them as individual files, and including into the multiple +KSP_TETURE_SET nvm didnt work
  8. Thats incredible! I will work on integrating it onto wiki, I also found how to delete false recolours, check Guidlines on wiki under Misc, and example is Dart. Also edit Part associate wiki page to add your parts you working on
  9. If it's not a military secret, can you share how you do it?
  10. Just a quick question, do you use UncleMateo's method for metallic gloss maps? I might want to add them to my mod too
  11. Hi guys, 20 part special is here Namely, now in global 20 parts are done! Still need to tweak here and there, but mostly good recolors What exactly was added: As usual, leave your thoughts about this
  12. PAW part info is essential as hell, you can copy name and see patch history I sent invite for collboration at github, check it and post something in Disscusions
  13. Thanks for joining! For convenience, I think it's better to add you as contributor for github, but Im not sure how, so I wll be glad if you help Second, the config maker is purely Template + variables copy paster, nothing special, but very customizable. Very helpful for easy parts About variants, I won't do unless they are significant (such as boattails for engines) or in the same texture file Also after you made the part list, it would be good to put it onto Wiki, and some parts are falsely TURD colored, such as Dart(it has switches, but does nothing) Edit: I have sent invite for you as collaborator
  14. (stolen from TU thread) See the GUI at right corner? I meant the rows named Top, Body(red), and Bottom They usually show up when you use several KSPTextureSwitch, but will the same happen with Variant Switch? As I know, it will just combine all of texturesets into one, using textureSet#, but is it possible to divide it into multiple?(like imagine combining two of them into one, and other to be left by itself, aka two rows now)
  15. @ZZethoI meant like if you make different KSP Texture Switches, they will show up in Recolour GUI as rows with their names So is it possible to do same thing but with variant switches or only one row is possible?
  16. @ZZetho is it possible to make several "switches" under variant switch like you would to with KSPTextureSwitch, like it shows Appearance, smth2, smth3 in the SSTU Recolour GUI?
  17. The variants are not a priority at a moment, since you know how much parts are there, but when we done making all parts we can slowly add variants to parts, also this would mean moving recolour from TextureSwitch to MH variant switcher, since those variants are spread across textures(I hate it) 2.5 engine plate should be relatively easy, but shrouds would be pain(lets hope all of them are in same texture file) I'll mark engines, but they are quite complex, thank god Blender helps so much
  18. Hey, I will be moving most of my announcments to new thread, to keep things organized in one thread and stop overflowing these two threads
  19. Work in Progress mod about adding recolours to Restock and Restock+ mod, by @MrShelter,@UncleMateo, @Spartwo, and @PicoSpace Installation: Use https://spacedock.info/mod/3748/RestockRecolour and merge GameData folder, OR Download source code from github, grab TURD folder inside and put into GameData and merging with TURD https://github.com/likeproblem/RestockRecolour(most of the info is there, I'm too lazy to update this page) How much done? A half! 173/340 [50.88%] THE LIST HAVE BEEN MOVED TO https://github.com/likeproblem/RestockRecolour/wiki/Part-List, albums at home page Dependencies: -Textures Unlimited(latest version from either github or ckan) -Module Manager -Restock and Restock+ obviously, why wouldn't you? -TURD - obligatory now, for fixing "mistakenly" deleting configs for actually non changed models Known Issues: Some stuff doesn't like switching meshes properly, so after you switch variants you have to switch to Default and Paint again Mk1-2 pod can't color top hatch for some reason Just a silly issue, some parts such as TURD's jet engines and intakes, and radial science module, will appear transparent, however after you launch vessel return to VAB it will fix itself Honorable Mentions: -@UncleMateo, @Spartwo, and @PicoSpace for contribution effort -@Halban for TU fix -@ZZetho for amazing tutorial and help along the way -@Orbital_phoenix for inspiring to do the same We are open to any feedback, so don't hesitate to ask questions/request Licensed under CC BY-NC-SA 4.0
  20. Sure I guess? I never created thread though, but I will try making one Edit: here I created it, should be barebones:
  21. Welp, that's sad, I hope users won't be mad. I can also open an issue on Restocked to rename the mesh, but I'm not sure if it gonna help
  22. Either I did it wrong, or it just didn't work Based what I know of, shader = # is used in TextureSets, like this: KSP_TEXTURE_SET:NEEDS[TexturesUnlimited&Restock] { name = Restock_Default title = Squad recolorable = false MATERIAL { mode = create shader = KSP/Emissive/Bumped Specular } } And used for the create material to signify what shader to use
  23. Tiny progress update on RestockRecolour(yes it is only 2 days, who cares) Now with brand new 5 parts :D, and some fixes with other ones KV1, KV2, KV3 pods, shielded docking port, 2.5m heatshield Big thanks for @ZZetho's tip with Blender, otherwise that shielded docking port would have killed me Also added albums to https://github.com/likeproblem/RestockRecolour README! Just click category, and click album, it will show brief picture of each part's recolour options
  24. Also can you add filtering not only by meshes, but also by materials? Since this happened recently:
  25. I might try using names from blender model, since they are unique (like one of them use .001, and other one doesn't), but I'm not sure if it will work P.S. whoever did that please don't do it again, already two parts ruined
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