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    Rocketeer

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  1. Any chance this brilliant mod will be updated for the newest version?
  2. Is there anyway to force the game to use this instead of the regular camera?
  3. Great mod. Although would it be possible to have it disabled while in this mod's IVA? http://forum.kerbalspaceprogram.com/threads/67450
  4. Oh that's good, I was wondering why I couldn't find any reference to He3 in the Interstellar mod.
  5. Well, there's nothing from the Kethane mod actually included in it. It wont work unless you install that first.
  6. I have been playing around a bit with the Kethane mod to see if you could make some semi-realistic resource system with it. This adds two resources to be mined on the Mün; ice, which can be melted to water and processed into liquid oxygen and hydrogen. Ilmenite rich Münar regolith, through an ilmenite reduction process you can retrieve oxygen, metal and various other resources from the soil. As I do not have the know-how to make my own plugins I have piggybacked on other peoples hard work, this mod requires the following mods to be installed to even function: - Kethane http://forum.kerbalspaceprogram.com/threads/23979-Kethane-Pack-0-8-1-Performance-fixes-tech-tree-integration-and-new-APIs - Modular Fuel Systems (realfuels) http://forum.kerbalspaceprogram.com/threads/52780-Modular-Fuel-System-Continued - Modulemanager (included) It is highly recommended to install these mods too as they share functionality: - Interstellar http://forum.kerbalspaceprogram.com/threads/43839-0-22-KSP-Interstellar-(LFTR-Mining-MW-Thermal-Fusion)-Version-0-8-2-(Beta) - TAC Life Support http://forum.kerbalspaceprogram.com/threads/40667-0-22-WIP-TAC-Life-Support-0-6-8Dec All parts but one (structural) are in utilities. I know they look like **** but this is just a test mod anyway. This will change the functionality of several Kethane parts, Kethane will no longer be mine-able too so only use this on a fresh KSP install to test it. To keep the parts down you will have to use MFS to add resources and empty tanks to be filled. There is currently two resources dead ends, Helium3 and Titanium which have no functionality. Although if you use Missioncontroller you can send tanks filled with those resources back to Kerbin and recycle the tanks to earn money. The resource tab does get very clogged though, I hope the part descriptions give you some idea how to use the mod... Download: http://www./download/s1etugx1118w6zi/RESOURCES.zip Installation: Just install all the mods. License: Attribution-NonCommercial-ShareAlike 3.0 (CC BY-NC-SA 3.0)creative commons license. See <http://creativecommons.org/licenses/by-nc-sa/3.0/legalcode>
  7. Great mod, I'm never playing without it again. Possible integration with this mod? http://kerbalspaceprogram.com/mk3-cockpit-internals/
  8. Oh yeah, there it is, awesome. What about HullCamerasVDS, RLA Stockalikes, KAS and Stretchytanks?
  9. Looks lovely, I assume that you have tested them out with the Real Scale Solarsystem mod?
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