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asuraii

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  1. Yeah, sorry I should've been a bit clearer - I think because it didn't technically get as far as 'actually ingame' it hadn't generated a ZIP log for Kopernicus - I have one now that the game has got in successfully with the GH download, but I imagine that won't be of any value anymore.
  2. @The Minmus Derp - Thank you so much! Unfortunately, there wasn't a Kopernicus log hiding out that I could've sent, but manually installing via Github seems to have worked perfectly. (Albeit, I'm only at the main menu with no errors so far - but I'll take the win.) Thanks again!
  3. Hi! I really want to get your set of mods to work, as they look fantastic. However, each time I try and boot up KSP with any of the four available on CKAN, (Jool, Sarnus, Urlum & Neidon) Kopernicus throws an error mid boot saying that it wasn't able to load the planetary body. I am able to then start a new game, but it gets into what feels like an infinite loading loop and stays on the black pre-load screen until I force close the game. I've looked through my log and the primary issue seems to be with Neidon specifically, but even when disabling the Neidon+ mod the issue persists unless all four are disabled. Additionally, once the game reaches the main menu the log is consistently spammed with "[EXC 13:33:57.594] NullReferenceException: Object reference not set to an instance of an object Kopernicus.Components.KopernicusStar.GetLocalTimeAtPosition (Vector3d wPos, CelestialBody cb) (at <7c264aa3e1ae4de8b755f729560384a8>:0) Sun.GetLocalTimeAtPosition (System.Double latitude, System.Double longitude, CelestialBody body) (at <4b449f2841f84227adfaad3149c8fdba>:0) DayNightGameObjectSwitch+<UpdateObjects>d__17.MoveNext () (at <4b449f2841f84227adfaad3149c8fdba>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <12e76cd50cc64cf19e759e981cb725af>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)" Repeatedly, and RAM usage spikes to about 30GB~. I do have a log file here, and I admittedly do have quite a bloated number of mods - but I've not had an issue before where I'm fully just not able to access the game in such a way. Thanks!
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