Hi. I want to make mod planets, so I've taken a shot at learning to use Kopernicus. I've managed to get a planet to appear in the game after many frustrating hours. So now I have my first experimental planet added, but it isn't fully functional and I don't understand why. Can someone who is experienced suggest how to fix it?
The problems I've noticed:
1.) Landing is not detected. Experiment reports from the surface say "in space near" and EVAs cannot walk, they go into micro-gravity pose and roll on the ground. Vessles (including EVAs) seem to interract with the terrain correctly, by which I mean they 'touch it' and stop moving, but the game doesn't seem to understand that it is landed.
2.) Terrain faces flicker black underneath the vessel.
The biome map comes up with the kerbnet window and that looked just fine.
Their is no error being reported, like 'failed to load'. The kopernicus log does not seem to indicate any problems. I compared my planet's log to an OPM planet and they seem basically the same from top to bottom.
Here is my config:
@Kopernicus
{
Body
{
name = Mewn
Debug
{
exportMesh = true
update = true
}
cacheFile = Mewn/Cache/Mewn.bin
Properties
{
description = Please work.
radius = 123456
geeASL = 0.11
rotates = True
rotationPeriod = 14400
tidallyLocked = False
isHomeworld = False
timewarpAltitudeLimits = 0 4500 6750 10000 15000 50000 500000 1000000
sphereOfInfluence = 1500000
MaxZoom = 20000
ScienceValues
{
landedDataValue = 4
splashedDataValue = 0
flyingLowDataValue = 0
flyingHighDataValue = 0
inSpaceLowDataValue = 3.5
inSpaceHighDataValue = 3
recoveryValue = 4
spaceAltitudeThreshold = 12500
}
biomeMap = Mewn/Textures/PluginData/mewnBiomes.dds
Biomes
{
Biome
{
name = Underbed
displayName = Underbed
value = 1
color = 0.933, 0, 1,1
}
...(Omiting the remainder of the biome section for space concern. They continue exactly like the previous one.)...
}
}
Orbit
{
referenceBody = Kerbin
inclination = 0
eccentricity = 0
semiMajorAxis = 29000000
longitudeOfAscendingNode = 0
argumentOfPeriapsis = 0
meanAnomalyAtEpoch = 0
meanAnomalyAtEpochD = 0
epoch = 90
color = 1,0.627451003,0,1
nodeColor = 1,0,1,1
}
ScaledVersion
{
type = Vacuum
fadeStart = 10000
fadeEnd = 20000
Material
{
texture = Mewn/Textures/PluginData/mewnColor.dds
normals = Mewn/Textures/PluginData/mewnNormal.dds
color = 1,1,1,1
specColor = 0.5,0.5,0.5,1
shininess = 0.5
}
}
PQS
{
fadeStart = 20000
fadeEnd = 30000
minLevel = 2
maxLevel = 9
materialType = AtmosphericTriplanarZoomRotation
Material
{
factor = 8
factorBlendWidth = 0
factorRotation = 0
saturation = 0.5
contrast = 0.5
tintColor = 1,1,1,0
specularColor = 0,0,0,0
albedoBrightness = 1
steepPower = 1.5
steepTexStart = 0
steepTexEnd = 0
steepTex = BUILTIN/MunCliff [Diffuse]
steepTexScale = 1,1
steepTexOffset = 0,0
steepBumpMap = BUILTIN/MunCliff [Normal]
steepBumpMapScale = 1,1
steepBumpMapOffset = 0,0
steepNearTiling = 500
steepTiling = 350
lowTexScale = 1,1
lowTexOffset = 0,0
lowTiling = 1
midTex = BUILTIN/MunFloor [Diffuse]
midTexScale = 1,1
midTexOffset = 0,0
midTiling = 150000
midBumpMap = BUILTIN/MunFloor [Normal]
midBumpMapScale = 1,1
midBumpMapOffset = 0,0
midBumpTiling = 150000
highTexScale = 1,1
highTexOffset = 0,0
highTiling = 1.5
lowStart = -1
lowEnd = -1
highStart = 1
highEnd = 1
globalDensity = 0
fogColorRampScale = 1,1
fogColorRampOffset = 0,0
planetOpacity = 0.002323827
oceanFogDistance = 0
}
Mods
{
VertexHeightMap
{
map = Mewn/Textures/PluginData/mewnHeight.dds
offset = 0
deformity = 6000
scaleDeformityByRadius = False
order = 50
enabled = true
}
VertexColorMap
{
map = Mewn/Textures/PluginData/mewnColor.dds
order = 50
enabled = true
}
}
}
}
}
Thanks in advance for any awesome person who responds with help for me.