-
Posts
147 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by TerranCmdr
-
Spaceplanes and air buoyancy
TerranCmdr replied to Axel's topic in KSP1 Gameplay Questions and Tutorials
Longer wings maybe? I don\'t really know, I\'m still playing around with ideas myself. -
I am having a hell of a time trying to get my spaceplane launch vehicle working. Keeps yawing to the right wildly. Then when I finally do get it in the air, I barely touch it and it starts doing flips. I think the max altitude I reached was 10k. Anyway, here\'s some pics: My first flyer Aiming for the sun! LV carrying glider underneath Parachuting down after a near-fatal catastrophic spin failure Any resemblance to Serenity is purely coincitental
-
I have to say I\'m pretty surprised to see so many young guys on here.
-
I have a Saitek Av8r (version 1) and I love it, all the toggles make it fun, and the cover over the 'go' button makes me feel like a real pilot. 8) You can find them for around $40.
-
No problem, I\'ll post it up when I get home today. Edit: Here it is, I think I\'m just going to remodel and see if that does it. // Kerbal Space Program - Part Config // FL-T500 Fuel Tank // // --- general parameters --- name = klego_fuel1 module = FuelTank author = Terran // --- asset parameters --- mesh = fuel1.obj scale = .5 texture = grey.png specPower = 0.1 rimFalloff = 3 alphaCutoff = 0 // --- node definitions --- node_stack_top = 0.0, 0.0, 1.138, 0.0, 0.0, 1.0 node_stack_bottom = 0.0, 0.0, -1.249, 0.0, 0.0, 1.0 node_attach = 0.0, 0.972, 0.0, 0.0, 0.0, 0.0, 1.0 // --- editor parameters --- cost = 550 category = 0 subcategory = 0 title = Klego fuel tank manufacturer = KLEGO description = A LEGO fuel tank! // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,1,1,1,1 // --- standard part parameters --- mass = 2.5 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.3 angularDrag = 2 crashTolerance = 6 maxTemp = 2900 // --- fuel tank parameters --- fuel = 500.0 dryMass = 0.3 fullExplosionPotential = 0.9 emptyExplosionPotential = 0.1
-
Like C7 said, I usually just make a sphere and copy its coordinates. (sometimes boxes have different coords because their pivot point is not centered.) Good tip with the node_collider, I\'ll make sure to do that from now on. For some reason I had it in my head that the node_collier had to be larger than the base mesh.
-
Hey guys, I\'m working on a few custom parts. I managed to import one just fine, (well, it doesn\'t vector but that\'s a different question) but the one i\'m working on right now gets stuck at the loading screen, with the 'Loading...' still flashing. Last time this happened to me it was because there were no materials assigned to my objects in my 3d program. However this time there are definitely materials. The only thing I could think of is that my actual object sticks out a little from the collision mesh but this shouldn\'t be a problem, should it? Any other ideas you might have for troubleshooting would be very helpful. Thanks! UPDATE: Fuel tank works, now I\'m trying to figure out why my winglets won\'t rotate. I copy and pasted the part file from one of the original winglets. Any help is much appreciated.
-
You\'re talking about it being off-center, right? Go back to your source file, make sure your object\'s pivot is centered on your object, and make sure your object is at 0,0,0 in your scene. Then re-export and try again. If that doesn\'t fix it, take a loot at your cfg files. Sometimes the axes get a little screwy. I was working on a part last night where I had to put Y values for Z and vice versa, and that fixed it right up. Let me know if you have any luck. I\'m still a noob at modding myself.
-
Wrote a Short Story About a Kerbal Flight
TerranCmdr replied to Redrumsalad's topic in KSP1 Discussion
Nice! I really enjoyed that. Write a few more! (maybe earn some extra credit ) -
Quite Possibly the Hardest Thing I've Landed Yet
TerranCmdr replied to Redrumsalad's topic in KSP1 Discussion
Nice! I\'ve got to put a base on the Mun. Well, first I\'ve got to have a successful return trip... -
Ah, that makes sense. Thanks for that! Is there a way to tilt the camera up past the ground? I would have loved to have gotten a shot of that eclipse, now that I know that\'s what it was.
-
Thanks guys! Yeah, that shadow was kinda weird, at first I thought it was the shadow of Kerbin or something but was surprised when it went away when I pulled the camera out. Thanks for the tip, I\'ll definitely try that out the next time I make a Mun voyage. And keep your eyes peeled for more movies! Glad you liked my first one.
-
Hi guys. I found out about this game from another forum I frequent and let me just say I\'m in love! After messing around with the stock parts for a while I decided to install NovaPunch (old version, I\'m still running .13 until I get another paycheck) and I\'ve been having a blast with that! Anyway after 3 failures I managed to have a successful landing on the Mun and and nearly successful return trip. Don\'t quite know how I messed up the return, I was burning and didn\'t see my apoepsis, so I kept burning until I ran out of fuel. Oh well, next time! So here\'s a video of my voyage for anyone interested. I\'ll probably have a video of my Mun rocket progression soon as well. (This was rocket version 7 ) Cheers!