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1 NeutralAbout Kassler Scott
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I appreciate the little regimen and the insight altogether! I did try and recreate the Apollo craft as you outlined, and the SLA did work a total of one single time, but I count that as a fluke since it only worked once, and never again sadly. The funny thing here is that I actually am moderately experienced with BDB, I've used these parts for a good while now, and I too have done countless Moon missions using the exact same craft files that are now screwing me up. These crafts I've been using are slight modifications of the included stock craft files just with the decals added. And they have worked, the SLA did decouple the LM properly at one point. The problem is that only recently have they been screwing up, I haven't moved parts around at all, only changing some basic B9 configs here and there for better accuracy. At one point I did recreate a SLA assembly on my own, cheated it to orbit, and faced the same problems. I reinstalled MM, I reinstalled BDB and B9, and only sometimes, every once in a blue moon, can I get the SLA working the way it should, but it isn't consistent anymore, maybe working only 1 out of 20 times on certain crafts unfortunately. And as for your advice on Transposition and Docking, thanks :p I usually do give around 15m of space, I was just rushing to make the video xD Edit: If you want, I can include the craft files I use for Apollo 11, just in case you want to test yourself and see if it's a problem with my crafts or my save. You'll need BDB, MLP, and conformal decals as far as I remember. Apollo 11.craft Sorry! Forgot about the craft file, I was too busy looking at the pretty videos xD I did just try your craft file, and there were some unknown part modules, (Likely accounting for mods you have that I don't) but none of them should have interfered with the attach nodes. Unfortunately the payload still didn't decouple, either after staging it, or just trying at it manually. I am almost 100% convinced now that something went wrong when changing my visual mods, as those were the only mod changes I made between my craft files having a working SLA, and not having a working SLA :((
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Uh oh, I must have forgotten to make the link public, mistake on my end, I apologize! KSP Now I have gone back into the game and made a basic LM truck assembly, and as expected, the same results followed. Stage 1 decoupled the CSM I threw on it, but the LM itself would not release as Stage 2 did not respond, either remotely or manually.
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Okay, so as I understand it, the Lunar Adapter has two stages; one, in which it releases the CSM and jettisons the adapter panels, and the second where it decouples the LM. What's happened for me is that that second stage does not work whatsoever, it doesn't respond at all. And now, just trying the game one more time to parse the issue, the first stage doesn't even work half the time. Now the Adapter is completely unresponsive, not allowing the panels or the CSM to release. (The panels just waste away their fuel never being jettisoned) I am using a stock craft file with some changes made to the craft; but just to make sure like a real scientist, I went back and opened a stock craft file, making no modifications before launching it, and alas, the Adapter worked the same way, it didn't work Dx I'm very much under the belief that there is some mod config, but I'm not entirely sure what it is. I can't do automatic updates or checks or whichever on CKAN since I'm playing KSRSS Reborn, so I have a lot of visual mods installed manually. But I can provide the logs if that'll help KSP Also, I appreciate you letting me know about Discord images, I'm still new here and didn't know that, thanks!
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Alright, I did everything. Fresh install, verified through Steam, re-downloaded BDB, I just don't know what's going on anymore, the lunar adapter fairing is just bugged on my end and I don't know what's causing it or how it even happened. Would you know if there's any way to get in touch with anyone who might know what to do here, or someone who might've had a similar issue before? Sorry to keep pinging you but you have been a ton of help :))
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I think that's probably a safe bet; my instance of the game doesn't go through Steam, but I can always just install another instance and move it elsewhere like I do all my other game instances. If that doesn't work I'll just try and reinstall BDB altogether. Thanks a ton for helping a little goober like me :3
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Okay so I just came back after trying what you suggested. Yes, I have the nodes perfectly in place, the rocket was working just fine for me not too long ago. At one point I enabled staging on the adapter base, and when I did that, it did not work; it doesn't work when I activate the stage, or when I try and activate the stage manually at all anymore, even after reverting the changes. At this point I'm not too sure what to do about it ;-;
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Okay I see, besides, I did recently watch the Apollo 11 documentary and yup, I was DEFINITELY facing the wrong way xD Now I'm usually re-entering Earth's atmosphere using KSRSS at around 40km perigee, which I thought should be enough, but even with offset mass and facing the right way, I still burn up. So I'll probably have to experiment with different starting perigees to get it right :3
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So is the front door/windows of the CM supposed to be facing towards the surface or away from it? I've always read it needs to be facing away from the surface, but when I have it oriented that way, the CM dips in the wrong directions. If the "front" of the CM is meant to be facing towards the surface then whoopsies, sorry Kerbals xD
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I've had RCS enabled, but the problem for me seems to be that RCS isn't strong enough to keep oriented in the right spot during re-entry from the Moon (From the Earth it's fine) whenever I have my CoM offset. Funny enough, when I have my CoM offset, the capsule offsets in the wrong direction, pointing slightly up instead of slightly down as it should. https://en.wikipedia.org/wiki/Reentry_capsule#/media/File:Apollo_cm.jpg Here is how it should be facing, mine offsets the opposite way ;-;
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Is anyone else having trouble with the Apollo Command Module burning up on re-entry when reaction wheels are disabled? I'm trying to save electricity and the heat shield almost seems like it has holes in it that lead to the CM exploding on re-entry. Ofc it's not a problem when reaction wheels are enabled.