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  1. I assume this is a port of the old Kerpollo mission KSP1 challenge. Besides all missions requiring an orbiter and rondevous, and the teiring system, are there other notable rule changes I missed?
  2. I'm not sure if this challenge is still going on, but I am working on a video showcasing my experience with the Kerpollo missions. I have actually finished all the missions except Joolollo (Screw you, Tylo) but haven't edited Mohollo or Eveollo yet. Either way, here's the video of my other missions, with the Kerbals frantically trying to complete their mission without being killed by the kraken: https://drive.google.com/file/d/1ASgxRp85RtX7vFet9n2yVr2Zx9GTLsrZ/view?usp=sharing You don't have to download the video, you can just watch it in Drive. I don't really want to go through the trouble of verifying my account on youtube, I might upload the final challenge to Youtube though. Settings: All normal, with no ISRU or extra Kerbals allowed. Mods: WarpEverywhere, HangarExtender, varying visual mods, Kerbal Joint Reinforcement (Eveollo/Joolpollo only, because I use an apple laptop with 8gb of RAM and the lag was already unbearable without the extra struts), and the DLC. Also, this is my first challenge run ever, and I make constant mistakes (All Kraken attacks are just me timewarping too far, for instance) Finally, during Dunpollo, the kerbals jump out of the craft due to a notable lack of parachutes, but Kerbals don't provide science when recovered. I flew a plane over, which did not net any science.
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