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SpaceSmith
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Everything posted by SpaceSmith
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How is this this working with .24.2? And do we need the Active Texture Management if we have x64 and 16GB of RAM?
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- renaissance compilation
- visual enhancements
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I have had multiple work pretty okay with .24.2 if they were .23.5, and some of the ones that are .24.1 or .24 work fine. It just depends really, you have to experiment, Simple Part Organizer worked fine. I know it sucks to hear this but tracking down those release threads of mods you want, reading them, asking questions and then testing everything is the only surefire way to know.
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Reading a Delta V Map.
SpaceSmith replied to SpaceSmith's topic in KSP1 Gameplay Questions and Tutorials
Okay awesome, so learning how much you need for a return trip is basically a thing of experience then? -
Okay so I downloaded the Subway style Delta V map of the Kerbol system and I am just curious of how to read it. It is my assumption you just add the numbers on the path from your origin to destination and so on? So say I wanted to go from Kerbin to land on the Mun and then back to Kerbin again, would it be 4550m/s, +860m/s +210, +640 and then the same back to Kerbin? But that is only to the Mun and when I come back it never feels like I am using that much Delta V when coming back, I mean I can come back on a quarter tank of Fuel.. so really, how do I find the Delta V cost of returns from say the Mun?
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So how do you all use them? I can't seem to attach anything inline with the ship to the bay, I can attach things to the floor and such but that's it really. Also, does anyone have a smaller version of infernal robotics parts? They just seem to dang big to be able to make a arm that fits in a cargo bay.
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Wait, so I got to install both? I do not have KAS currently but would like to add it to my suite of mods that I currently use. So I get the mod, then replace the KAS.dll then the personal fix is replacing something else inside the KAS folder? And which posts may I find both of these fixes? Nevermind, Did not see you edited your previous post. I will install and tweak the configs now and let you know how it goes. Thanks for the "Unofficial" fix all of ya
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Any way to get just the external Camera?? I want to switch IT with the one that RPM gives you. I like the look of this one way more.
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Anyone have issues with the cameras not being integrated into the cockpit with RPM and MFD installed? I used to have the cameras that were part of the cockpit but now I don't.
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[1.2] Procedural Fairings 3.20 (November 8)
SpaceSmith replied to e-dog's topic in KSP1 Mod Releases
Annnnd I'm an idiot. Thanks. -
[1.2] Procedural Fairings 3.20 (November 8)
SpaceSmith replied to e-dog's topic in KSP1 Mod Releases
No The .dll is there.. however when I boot up KSP, it tells me what may not be compatible and it says KSAPIExtensions.dll may not be compatible with .24.2 which is in your mod? And here's the link to my Output_Log on my Drop Box I'm not sure what exactly I need to be looking for., https://www.dropbox.com/s/eq3lp3daobzknmy/output_log.txt Also, a quick thank you for this mod.. This thing should really be stock especially with how easy it is to use. -
[1.2] Procedural Fairings 3.20 (November 8)
SpaceSmith replied to e-dog's topic in KSP1 Mod Releases
Right, well I uninstalled Editor Extensions and nothing changed, SPO is out of date, checking that too.. Uhm is the debug log the Output_log.txt in KSP Data?? -
[0.23.5] Kerbal Space Industries [26APR14] [MFD 1.2]
SpaceSmith replied to Hyomoto's topic in KSP1 Mod Releases
Anyone having trouble with this working with Sam Hills Mk2 Internals in .24.2?? I had it working fine in .23. But I installed RPM and then the MFD with the hotfix from Post 261 and it uses the KSI MFD for every internal that it is in, but on the Mk2 Internal it is using base RPM instead? -
[1.2] Procedural Fairings 3.20 (November 8)
SpaceSmith replied to e-dog's topic in KSP1 Mod Releases
I am having a problem with the fact that I cant tweak any of the parts, like the fairing base, I cannot edit its size or anything.. Also the blue lines do not show up. I suspect maybe its Editor Extensions which isn't updated for 24.2 is breaking it, testing now and I will let you know what I find. Using KSP .24.2 x64 btw. -
So uh... hows this working with .24.2?
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[0.23.5] Kerbal Space Industries [26APR14] [MFD 1.2]
SpaceSmith replied to Hyomoto's topic in KSP1 Mod Releases
Well I was looking at it on my phone and it didnt show post numbers, I was confused.. Now I realize, I am an idiot... On another note, does anyone know MFD is compatible with the RPM .18.1? -
Okay, so I have had the problem of getting RPM to work correctly, and with Spaceplaneplus (Which I have seen pictures of it working properly with) and KSI MFD (Which I have asked in that thread for help) I am using KSP .24 x64 and the problems I am having are that the buttons at the top of the MFD of RPM are greyed out instead of A-E... and with Spaceplane Plus it only has 1 MFD, instead of the multiple I have seen. And KSI MFD won't work at all with RPM.. Here is the output_log.txt from KSPx64_Data. As well as 2 screenshots of the inside of the spaceplane plus. I have also tried with just RPM installed and the same problem persists of the buttons not being correct, or KSI MFD not working on top of it. https://www.dropbox.com/s/eq3lp3daobzknmy/output_log.txt https://www.dropbox.com/s/1x76miszi0mhear/screenshot2.png https://www.dropbox.com/s/j3tjqeqnb7e1rfb/screenshot3.png Any ideas?? :S
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So I am having trouble with getting RPM and Spaceplanesplus to work together in .24 x64. It works, but it doesnt show the amount of monitors you have going on here, just 1 in the whole IVA.. Anyone else have this problem?
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[0.23.5] Kerbal Space Industries [26APR14] [MFD 1.2]
SpaceSmith replied to Hyomoto's topic in KSP1 Mod Releases
Where can I get this hot fix and how do I apply it? -
Is there an issue with this mod and RPM in the x64 bit KSP?? Because I have just those two installed, and the Cockpit only shows 1 RPM monitor in the whole thing...
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[0.23.5] Kerbal Space Industries [26APR14] [MFD 1.2]
SpaceSmith replied to Hyomoto's topic in KSP1 Mod Releases
So uhhh,, how have you guys got it working with .24?? I have just RPM with KSI MFD installed and it is showing all RPM menus.. does MFD not work with the x64 bit exe? Because that is what I am using. -
Slight problem on getting it to work with .24 x64 bit, I have RPM and KSI MFD installed, as well as SpacePlanesPlus and a MK2 Internal By Sam Hill... The Monitors are all where they should be, but they are black and un-useable with the text at the top RASTERPROPMONITOR: INITILIZATION ERROR, CHECK CONFIGURATION... what did I do wrong?? Also its worth noting that in the MK1 Fighterplane nose thing, that it comes up fine, but just with RPM, not the KSI MFD... EDIT: Okay so I got it to work, kinda.. So I uninstalled EVERYTHING except RPM, KSI MFD, and SpacePlanesPlus... now in the SpacePlanes Plus shuttle cockpit, there is only 1 RPM monitor, thats it.. In all of the other stock ones, it has the correct amount, and they work, however, the A,B,C,D, and E buttons are greyed out in the center.. and it is using RPM instead of KSI MFD for the menus.. I've double and triple checked to make sure theyre correctly installed and everything and I have no clue what is wrong.. Any ideas guys?