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Sigma117

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Everything posted by Sigma117

  1. One of the main reasons I did it too x3
  2. Until I saw people try and say validate being able to cheat on an online Co-Op based game, and have people side with the guy saying it's fine and devs shouldn't try and fix it. ...semi-rant, but also thanking everyone here for making these forums so damn good.
  3. I plan on setting up a station in Geosynch above the KSC at some point. Though I wouldn't make it modular myself.
  4. Working great for me so far, just put a comm sat into a nice 150km orbit. Those small rcs tanks are great for sat bodies.
  5. He said in a video recently to email him, and that he'll post a forum thread about submissions himself at some point. (Ie neither of the threads at the moment are his, and I also doubt he'll take ships from them, he still might but I doubt it)
  6. Any advice for setting up a 360 pad for it then? Doubt it's plug in and play ^^"
  7. If you have one, what do you use for KSP? Not looking for anything too pricey, since I'd really only use it with KSP.
  8. http://www.youtube.com/watch?v=VdMwN1pmQ74 Macey is taking submissions via email, so long as you follow the videos rules. He's also apparently posting a thread himself at some point.
  9. Surprised they know about tags, but not that really ^^"
  10. I saw someone try to link with the file path to their screenshots earlier, so it's not the worst But yeah, get the bbcod, and put
  11. You need to upload images to a host (Like imgur) and link that, you can't link from your documents.
  12. I'm on steam so auto updates~ Forgot I could disable that, thanks ^^ Edit: SpikeyHat09, anyone that expects anything more precise than a 2+ week timeframe is getting a little hopeful really, and I knew the devs had mentioned release dates prior to this, but I didn't know it was pushed back by weeks at a time.
  13. Could we get a very rough eta on release? Nothing solid like a date, but even something as simple as "It's still a few weeks, at the soonest" would be nice. I've barely played KSP since save breaking was announced because I just don't have the drive to play it knowing all my progress could be lost by tomorrow.
  14. I've had KSP for...ages now x3 I think a year and a half at least.
  15. Thanks a lot there, I deleted the mod data files but want to be sure.
  16. How can you force KSP to get a clean install on Steam? If you delete local content, it brings it all back :T
  17. IT stops you being as likely to skip over it, and it's fairly important....so yes?
  18. I myself prefer mods that aren't just new parts. Kerbal Alarm Clock: Amazingly simple, yet oh so useful thing. SubAssembly Loader: Saves a lot of time building the same launcher again and again by letting you load it into another ship. ISA mapsat: Lets you map planets to find easter eggs Kethane: Adds a rough (Very liberal use of the word seeing how good the mod is) implementation of resources. Scan a planet for Kethane and convert it into fuel once it's mined. (You can scan with Kethane and ISA to save time). I'd avoid MechJeb and Hyperedit like the plague. I had MJ a few times, and it just takes all the fun out of the game for me as I can't resist abusing it.
  19. If you can't use that empty space, you could maybe open a wall and use it as a fighter hanger ^^
  20. 12 times...Wow. I haven't even managed to build an SSTO of my own yet X3
  21. Problem I can see is that adding Kerbals might offset the com 3:
  22. It was because their wording on all future updates made it seem like all dlc would be free too (At least to some, I thought it was fine). I'd still like to throw extra money at squad for more stuff though ^^
  23. Can we get a better view down the middle of this? (I.e inside the torp bay)
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