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KSP2 Release Notes
Everything posted by Corona688
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Your spaceplane achieves a world record for 10 meters underwater.
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That'd still be true if you'd visited every one in both individually, no?
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When you have to enable SAS to prevent your rocket from inching itself off the launch pad. When SAS converts this slow, random jittering into a gradually increasing hula dance.
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The American space program spent 20 years acclimating us to this weirdness
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When parts flying through the camera PoV make you flinch.
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Is a Orbiting Spiral/Mig-105 possible?
Corona688 replied to Jestersage's topic in KSP1 Gameplay Questions and Tutorials
You don't need a Rapier for landing correction, a Juno will do. Less weight makes you faster on the way up and slower on the way down. -
When a staging accident decouples the cockpit in the middle of your gravity turn, removing control but still hauling it like a bug on a windshield.
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Is a Orbiting Spiral/Mig-105 possible?
Corona688 replied to Jestersage's topic in KSP1 Gameplay Questions and Tutorials
I had an unclear picture of your craft in my head. I thought it might be one big craft with drop tanks, not a little one atop a big one. If the Stratolauncher works, use the Stratolauncher. But the point of a Stratolauncher sky sled thing is leaving all your jet parts behind. Above 20,000, they're only barely functioning anyway. -
Is a Orbiting Spiral/Mig-105 possible?
Corona688 replied to Jestersage's topic in KSP1 Gameplay Questions and Tutorials
I think the detachable craft might as well fly purely ballistically. -
When your mun lander has no ladders.
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When that happens I shut off engines and wait for the atmosphere to stop. You can regain control later with the loss of only 9.81 * number of seconds dv. If that happens when your apogee is below 45km though you're in trouble
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When you fly at night and forgot to bring lights.
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When you hit 'Z' to correct your space station's orbit with its little spider engines, forgetting the mainsail you docked 3 minutes earlier.
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If you mean, he's stuck on a parabolic trajectory with no parachute and no fuel, then yeah -- he's screwed. EVA shortly before you hit the planet and try to make him land on his head, he'll have a small chance. If you mean he's stuck in a not-quite orbit, that might be survivable if he can EVA. Suit thrusters could well be enough. 55km high is high enough that you can ride it through, cancelling any change to apostasis with prograde thrust(in EVA, that means, aim the navball prograde then hold w), and circularize afterwards on the high side of the orbit. Then he's just a loose spacesuit in orbit to rescue at your leisure.
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I remember coming to #kspofficial IRC to ask about some issue or other and loitering for the conversation. Everyone was watching NASA TV with another Atlas V ready for liftoff in a few minutes, HarvestR admired the stream of cryogenic mist off the oxygen tank, wondering whether he should add "a little particle source" to liquid fuel tanks to imitate it. Looking at the list of Atlas launches, and checking the date of my screenshots around that time, that could well have been Landsat 8, 2013-02-11, 18:02 UTC. That's the best I can do for citation, sorry.
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Are kerbals more or less advanced than humans?
Corona688 replied to The Optimist's topic in KSP1 Discussion
Apologies, I thought it was a serious question, I figured fan fiction would get posted in fan works. -
,,,wow, that really puts paid to that mod which "realistically" makes your fuel disperse into space. OTOH, I remember HarvestR considering adding cryogenic haze effects to liquid fuel tanks on the pad.
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Are kerbals more or less advanced than humans?
Corona688 replied to The Optimist's topic in KSP1 Discussion
The question makes no sense. They have no context. The only real answers to this question are things you make up. -
Why not? Sometimes it's a good answer.
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Seriously? So much fuel is wasted as atmospheric heating if you do the turn on the pad. Waiting until at least 10-20km is traditional. I do turn over 5 to 10 degrees from vertical so my boosters don't hit the pad on the way down. How I do it: I don't obsess over delta-v or twr, but if your rocket gets over 2 gees on the pad atmospheric friction is probably going to waste a lot of fuel. Fly straight up at no more than 2 gees until you beat 10,000m, then begin your turn to 45 degrees and burn as hard as you like until your apogee is where you want, then cut thrust until you want to circularize. Burn closer to 0 as you circularize, but watch the ETA on the apogee -- if the time is ticking down faster than you're moving it, you're not going to circularize in time and need to burn at a higher angle to compensate. The lower your TWR, the higher the angle you circularize at. Really lean-burning stages might circularize at 30 or even 45, though that's not ideal efficiency-wise,
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People were saying not to panic as two employees don't make a trend. How about three?
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32 72. ...for the seventh time this year. 73. Not reading the last page of a topic before replying.
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I see nothing failing or even strange in that series of pics. What am I supposed to be looking at? Next one: ...when your boosters leave without the stage above them. ...and they weren't even mounted radially.